umbrellahandle: (Default)
After the Umbrella Mod ([personal profile] umbrellahandle) wrote2019-04-19 11:23 pm

Character Info

Copy and post the character info below and post it as a top-level comment below with your Character Name as the subject line. If you are one of the Umbrella Academy 13 or one of the other 30 you will be assigned a number and will be invited to join [community profile] aftertheumbrella and [community profile] afterumbrellatexts.




Player Information
Player Name:
Contact:
Other characters here:

Character Information
Character Name:
Played By:
Original Canon:

Personality: Tell us about your character's personality. This should be at least 2-3 paragraphs.

Abilities & Skills:
  • Special Abilities; If your character is one of the 43, tell us what their special abilities are and how they were discovered.
  • Skills; Skills developed by a special interest or repetitive practice


Childhood: Tell us what kind of childhood your character had. If they were one of the Umbrella Academy's thirteen how did they feel about Hargreeves' cold parenting? How would they have felt about being a superhero team? If they grew up elsewhere tell us about their origin story/family/upbringing.

Present Occupation: How does your character pay the bills?
Present Residence: Where do they live and how well do they live?

Anything else we should know? Do they have a family of their own? Do they have powers yet undiscovered? Etc.
the_horror: (Ben There)

Ben Hargreeves

[personal profile] the_horror 2019-04-21 10:57 pm (UTC)(link)
Player Information
Player Name: Gann
Contact: redlionspride @ plurk or RedLionsPride#9087 @ discord. PM journal works well too.
Other characters here: Ben Hargreeves & Liz Sherman


Character Information
Character Name: Ben Hargreeves
Played By: Justin Min
Original Canon: The Umbrella Academy

Personality: Ben is the thing that held the siblings together. The kind one. He’s the one who got along with everyone, looked up to everyone, and is also very protective of them all. He’s caring and friendly and tries to find the good in everyone, even when that someone is bossy or a dick.

He’s a bit of a bookworm who loves reading and research. He’s a nerd in that regard, rather reading at the dinner table than to goof off. The library is his favorite place. He’s very much into following the rules and what dad says, but he’s also a bit of a joker, on the down low. Because of his ‘follow the rules’ and ‘supportive’ nature a lot of the time, small jokes or pranks (as a kid) would be blamed on someone else entirely.

Even though they are all of the same age, he has that ‘little brother’ vibe to him. Enthusiastic and a bit naive. He is willing to do what he can to be noticed and make their father (and to an extent, Number One) proud of him. Even after his death he felt that Luther would want to make sure they were all okay and on track, believing in Number One, even as the proof stacked up against him.

Ben is kind, reliable, and dependable. He’s a good guy with a heart of gold, willing to put everyone ahead of him.

Abilities & Skills:
  • Special Abilities; Eldritch Horrors from under his skin, generally controlled from belly.
  • Skills; Besides standard fighting and endurance skills taught by Father as well as book smarts, Ben has fair control over the tentacles he can summon from under his skin.


Childhood: Ben tended to want to get Fathers approval (as well as One’s) for most everything he did, and always felt disappointed when he didn’t receive it. He tried hard to be a good kid, reading, doing extra studies, training hard as possible and so on, but generally it was just not enough. He was enthusiastic and a bit naive, so it was easy for Father to manipulate him into doing just about anything.

He’s the sibling most likely to have his nose stuck in a book. Seems to like education but also goofing off, which made him easy to get along with for several groups of siblings.

Sometimes I like to play that the reason he died was because Father pushed him to summon something larger than the tentacles from under his skin. He did, but it took him with him or killed him in some way that was ‘horrible’. He was 17 when he died.

Present Occupation: Ghost
Present Residence: Where ever Klaus is

Anything else we should know? In order to make him playable with others I would like to either do something that brings him back (be it Five or time shenanigans or whatnot) OR I’d like for Klaus’ manifesting him that one time to have effected him in a way that he can manifest at will around others.
youshouldberunning: (☼ - fire - ☼)

Liz Sherman

[personal profile] youshouldberunning 2019-04-21 11:35 pm (UTC)(link)
Player Information
Player Name: Gann
Contact: redlionspride @ plurk, RedLionsPride#9087 on discord, or PM journal
Other characters here: Ben Hargreeves & Liz Sherman


Character Information
Character Name: Liz Sherman
Played By: Selma Blair
Original Canon: Hellboy (2004)

Personality: Liz is a closed off woman who has had a lot of problems growing up. She feels like a freak or a monster and tends to stick with her own kind, which has lead her to working for the BPRD (Bureau of Paranormal Research and Defense). Even then she tends to feel a bit out of place. Like nowhere is right for her. Not with the monsters nor with the humans.

Because of her insecurities she has a few times entered herself into a physiatric ward to lock herself away from others in hopes to keep her head under control. Because of her mental connection to fire she has had a few bad incidents and it’s pushed her further from friends and family.

She comes across as closed off or blank, disconnected even, but she is a caring woman who will be loyal to those she befriends. She isn’t easy to scare and she tends to be as tough as nails in a bad situation, but she’s still soft when it comes to things like children or those who are being bullied.

When she needs time alone she will zone out just by simply staring at a wall or off into space. Relaxing as thoughtlessly as possible. That or she will thrust herself into her work to try and ignore the world.

She’s loyal and friendly if not a bit distant.

Abilities & Skills:
  • Special Abilities; Pyrokinesis, the power to mentally control fire. She can mentally generate fire, projecting flames from her hands or having it surround her body in a protective cocoon. She has hurt people before with this power and has an aversion to it because of it. She has some trouble with the ‘bigger stuff’ than she does with little things. She’s able to manifest large amounts of fire around her, burning everything in a large radius around her but if it’s too large she will pass out, thus she sticks to smaller things.
  • Skills; She has good hand to hand fighting skills, control with firearms, paranormal training and standard Agent Training. It’s left her very good at fighting as needed and she has a knack for paranormal things. She can see ghosts and spirits and knows what trinkets will help with that.


Childhood: Liz was born instantly to her mother who had been trying to have children for years and couldn’t. The pregnancy was instant and Liz appears in the world on October first of 1989. Considered a freak of nature, her father moved their family right after. This became a trend throughout her childhood, moving from city to city, at first because of his job, but later because of her powers. Because of their constant moving it was hard for Hargreeves to find her to buy, and even if he had, her mother wouldn’t have let her go at this point.

At age seven her bed and teddy bear were found burned. Later volleyballs at school exploded around them. When chased by two girls and picked on, her hands exploded into fire that she couldn’t put out no matter what she tried. They moved again. She was placed in Catholic School where Father Jones gave her a small crucifix, but that didn’t help her either.

Her parents fought constantly, and soon split up, leaving her with her mother. They did their best to not place the blame on her but Liz feels a constant guilt for their troubles.

At age 11 the world went up in a blaze of fire. She doesn’t remember how or what happened but the court yard she was playing in had caught on fire, and the fire around her was intense and large. It killed fifteen people, as well as her mother. She was devastated by the body count, the loss of her mother and the incident.

She went from institution to institution for a few years until someone realized she was one of the 42. At which point she was directed to Hargreeves place at age 12 but he held no interest in her. Instead she ran away when given the chance and lived on the street for some time.

At age 17 she was picked up by Professor Broom, who took her in and promised he wasn’t going to force her on a team or training of any kind, but that he wanted to help her understand her powers. She wanted nothing to do with it until one Hellboy came in and proved he was fireproof and willing to be around her. That she wasn’t just abnormal but one of the Freaks like the rest of them. She bonded well enough with Hellboy and ended up working for the team for years, thought she was in and out of employ with them as she started to feel the need to be ‘normal’ slink back in.

After the Pittsburgh incident (she exploded a very large area and killed so many people) she shut down again, locking herself into her shell once again. Agent Myers tried to convince her to come back, but instead she convinced herself she had to go find others of the 42. Others like her. Maybe instead of being one of the monsters or freaks, she could be one of the wonder babies of the 42. Or at least try and understand them better.

She keeps the BPRD as secret from others, as it’s a secret government organization, so that might not come up often. Though she will say she is a paranormal investigator.


Present Occupation: Agent with the BPRD, currently on hiatus for mental well being.
Present Residence: New Jersey, though she’s traveling a bit to look for others of the 42.

Anything else we should know? Her family is all dead, other than her extended family in the BPRD. Which she keeps secret.
Edited 2019-04-22 01:02 (UTC)
duelo: (ι яєα∂ тнєм αℓℓ σηє ∂αу)

Derek Hargreeves (Hale)

[personal profile] duelo 2019-04-23 05:33 pm (UTC)(link)
Player Information
Player Name: Jen
Contact: [plurk.com profile] mistojen
Other characters here: Carrie White, Kara Danvers

Character Information
Character Name: Derek Hale Hargreeves
Played By: Tyler Hoechlin
Original Canon: Teen Wolf

Personality: Derek struggles with some mild trust issues and he certainly suffers daddy issues. Given the gap between the ends of the spectrum on which his mother and father's parenting styles laid, Derek is entirely too trusting of women, sometimes to a fault, while being exceptionally skeptical and suspicious of most men's probable ulterior motives. The person with whom he is interacting has a lot more influence on Derek's personality in that interaction than anything else. With few, he's open and warm. With some, he's tolerant and patient. With others, he'll seem endlessly frustrated and annoyed.

As much as he might try to hide it, Derek wears his heart on his sleeve, but more often than not, that's just displaying a brooding, glowering, kind of bitter man who has gotten to the point where the further from being a part of the team he can be, the better. Derek can and will fight the good fight, but he lost the joy in it a long, long time ago.

He's close with a couple of his siblings, but hardly with all of them. With so many brothers and sisters, there are entirely too many opportunities for headbutting and Derek is about as stubborn as they come.

Whether he realizes it or not, the stark differences between the way his parents treated him as he was growing up shaped him into the fierce feminist he is today. He might actually lean gently in the direction of misandry, oddly enough, but for the most part, he just has seen and appreciates that women are just as powerful, intelligent, and hardworking as men and, in his opinion, they have a leg up in that they're not conditioned by society to hide their sensitivities. He's a huge advocate for the women in his life and he's fiercely (and potentially dangerously) protective of his sisters, mother, and his closest friend — the woman who does the styling for the houses he flips.


Abilities & Skills:
  • Special Abilities; abilities: For a more detailed explanation, please refer to the Beta werewolves page on Teen Wolf Wikia, but here is a basic, quick rundown:
    • Supernatural strength, endurance, agility, and senses
    • Accelerated healing: Derek can heal much faster than a normal human being, however, this can be hindered if his injuries are sustained through the use of wolfsbane or mistletoe, both of which are toxic and can be deadly to Derek.
    • Pain transference: By placing his hand on someone, Derek can siphon their pain away from them and into himself. It's never stated outright but is hinted in canon that he can do this with their ailments to a degree, as well, although by doing so, he risks taking too much and killing himself in the process.
    • Memory transference/alteration: While Derek does not tend to use this ability, he is canonically able to insert his claws into the back of a person's neck in order to extract or share memories from or with them. This is something that some more skilled werewolves in his canon have used to remove memories from others or extract subconscious memories from those who have repressed them.
    • Response to light: If caught on camera with a flash, Derek's eyes will glow brightly making his face almost indistinguishable on film.
    • Control: Derek has complete control over his transitions and the bloodlust that comes with the full moon. He can transition completely or halfway at will, with or without the full moon's presence.
    • Transition: After his evolution, Derek can now choose to remain in human form, go into a half-transition wherein he looks mostly human with a few werewolf traits, or can fully transition into a black wolf with glowing blue eyes. If he chooses to go into full wolf form, when he transitions back out, however, he will be naked and his clothes from prior to the transition will be lost to the ether.

  • Skills; Derek is quite handy and has a propensity toward working with his hands. He uses this skill largely for carpentry and odd jobs.


Childhood: For the better part of his childhood, Derek resented the cold parenting of the family patriarch. He tried increasingly hard to make himself stand out in the small crowd of his adopted siblings. He struggled with controlling his abilities, especially on the full moon, until well into his teens, at which point, he'd given up on trying to impress his father and make him proud. Instead, Derek began to lean into the relationship he'd built over the years with their much warmer and more caring mother. He's always respected how much she does for them and how much better he always felt after airing his frustrations and receiving her assurances.

As a child and in his tween years, Derek was a team player. He used to enjoy being a part of the team and took pride in being Luther's counterpart on Team B. In his early teens, it stopped being a point of pride to be Team B's Number One, because it didn't seem to matter how hard he worked or how much his control improved; it never seemed to be enough and Team B would never be Team A.

By his mid-teens, Derek was practically counting down the days to their eighteenth birthday so that he could move on with his life and leave the superhero team days in his wake and, in fact, started doing maintenance and odd jobs for some of the local apartment managers by the time he turned sixteen. Derek started saving money to move out two years before it was time to actually do it, hoarding (and hiding) his payments in baggies, lock boxes, and jars in his closet, under floorboards, and in a cutout he'd made in his mattress. At the first chance, Derek left the mansion and got himself a crappy apartment downtown, continuing to work doing odd jobs and helping apartment managers with their maintenance until he'd saved up enough money for his first big, solo project: flipping a house in the suburbs.

Present Occupation: Derek started with doing odd jobs and saving money so that he could attempt to get himself where he is now: he's a house-flipper. ...well, sort of. He buys old, decrepit houses and remodels them. He doesn't do the staging; he would be terrible at that.
Present Residence: Derek lives minimalistically, but he could live more lavishly, if he wanted to, now that he's pretty successful and at least somewhat well-known with the house-flipping.

Anything else we should know? N/A
Edited 2019-04-23 19:31 (UTC)
evewasweak: (Default)

Carrie White

[personal profile] evewasweak 2019-04-23 05:37 pm (UTC)(link)
Player Information
Player Name: Jen
Contact: [plurk.com profile] mistojen
Other characters here: Derek Hale Hargreeves, Kara Danvers

Character Information
Character Name: Carrie White
Played By:
Original Canon: Carrie (2013)

Personality: For the most part, Carrie is quiet, unassuming, and incredibly shy. She's also very sheltered, having spent the first sixteen years of her life very much under the thumb of her controlling, religious zealot of a mother. There are a lot of things Carrie is still learning about the world and, for that matter, about herself.

Having been abused by her mother, both emotionally and physically, Carrie has understandable and deep-seated trust issues. When a girl is told every free thought and action she has or takes is a sin, and that her very existence is punishment for her mother's sins, it makes it hard for her to be anything other than insecure, defensive, and distrustful.

Carrie is the kind of woman who will take abuse and bullying until she snaps and when she does, things get intense and quickly. She's the type to immediately assume she's being tricked or made fun of when someone tries to be nice to her, which hurts her ability to have any sort of relationships with others, enough though that's all she wants and needs to thrive.

Genuinely, Carrie just wants to be left alone if she can't be loved. It's when she's pushed to a limit that she resorts to an ultra-defensive stance that very, very easily crosses the line into being dangerously on the offense.

Abilities & Skills:
  • Special Abilities; Carrie is telekinetic and mildly pyrokinetic. She realized this slowly when she started to notice that strange things sometimes happened when she would get especially emotional. A few Google searches and books later, she realized there was a name for what she could do.
  • Skills; She's an incredible seamstress, able to sew garments from scratch with the right tools and time to do so.


Childhood: Carrietta (Carrie) White is the illegitimate child of Margaret White and her last known partner. Margaret maintained that Carrie is little more than the result of Margaret's weakness to the temptations of the flesh. As such, Carrie has known mostly shame for the better part of her life.

She grew up in the small town of Chamberlain, Maine, isolated from her peers by her social awkwardness combined with her mother's relentless pushiness of her religion upon the mothers of Carrie's peers. With no self-esteem and her mother's unwillingness to allow Carrie to dress in trend- and age-appropriate clothes, spend time with other boys and girls her age, or learn anything not strictly necessary to graduate high school or worship God, Carrie lacks general social awareness and skill sufficient to make friends. Therefore, her existence is lonely and resentful, even as an adult.

Perceived misbehavior or slights to Margaret or God/religion, in general, were punished by Carrie being sometimes physically assaulted, and nearly always locked in her prayer closet until she prayed hard enough to be considered "clean" again. This continued into her teens up until Margaret's death.

She has no male influence in her life, so she lacks the ability to interact comfortably with boys or men, generally assuming them to be a threat of some kind, whether to her personally or to her relationship with God.

Present Occupation: She's a seamstress, sewing custom dresses for commissions.
Present Residence: After the attack in the gym and Carrie's killing her mother in self-defense, she went, essentially, on the run.

She's currently living alone in a small apartment that looks a little like a hoarder's nest with all of the fabric and sewing materials strewn about more often than not.

Anything else we should know? N/A
Edited 2019-04-23 19:39 (UTC)
zor_el: (ι'м ѕυρєяgιяℓ)

Kara Danvers

[personal profile] zor_el 2019-04-23 06:17 pm (UTC)(link)
Player Information
Player Name: Jen
Contact: [plurk.com profile] mistojen
Other characters here: Carrie White, Derek Hale Hargreeves


Character Information
Character Name: Kara Danvers
Played By: Melissa Benoist
Original Canon: Supergirl

Personality: If ever there were a personification of the "cinnamon roll" meme, it's Kara Danvers. She believes in truth, justice, and the American way. Kara is the type of person that believes that there's no such thing as true evil and that everyone has the potential to be a good person, deep down, if they really try. She sees the best in the people around her and always wants to give her foes the benefit of the doubt and a chance to do the right thing. She's quirky and inquisitive and curious to a fault, but is most importantly forever making sure she's doing the right/fair thing.

Kara feels deeply and trusts too easily. She wants more than anything to protect people and feels a responsibility to do so with the gift of her abilities.

She's the type that tries to be happy as often as she can and when she's hurting, she struggles to keep others outside a very tight-knit group from seeing it, because it's more her nature to wear her heart on her sleeve. That said, when she's in business mode, it's much easier to shut off that part of herself.

Kara is a plucky but socially awkward woman with a heart of gold. Her ability to make friends as easily as she does has a lot more to do with her pretty face and sunny disposition than it does any social skills.

She believes that people are fundamentally good and can be reasoned with under any circumstances. Sometimes, this can get her into a little bit of a bind, considering this is not always true. But he continues to believe this beyond a reasonable doubt, in spite of proof to the contrary, because Kara cares about people. And she's stiff in her beliefs; she tends to push her desire to refrain from killing "bad guys," if they can be detained instead, on those around her. She'll never find killing someone to be the best possible solution. For Kara, it's not even an appropriate last resort.
Abilities & Skills:
  • Special Abilities; Kara has super strength, speed, endurance, and hearing, accelerated healing ability, invulnerability to weapons, immunity to diseases and illnesses, super breath, x-ray and heat vision, flight, and telepathic immunity.

    To break down the less than self-explanatory powers:
    • Super breath: Kara has the ability to blow incredibly strong gusts of wind from her lungs. In addition, she can use this breath and her ability to lower the temperature of her breath to freeze things.
    • X-ray vision: Kara is able to see through objects with her x-ray vision. Much like the x-rays we know, lead is impenetrable by her x-ray vision. The glasses she wears have lenses lined with lead to keep her from using this ability unwittingly and were given to her by her adoptive father in an effort to help her fit in, when she was a child. She continues to wear them to this day when she is not using her abilities.
    • Heat Vision: With the use of solar energy reserve in her body, Kara can emit heat lasers from her eyes by expending said reserve. The lasers appear as blue beams coming from Kara's eyes and are strong and hot enough to melt metal.
    • Telepathic Immunity: Kara is impervious to all forms of telepathy and is unaffected by them.

    She's known since her childhood that she had super strength, but it was an accidental discovery, as were literally all of her abilities, over time, from her childhood into her teen years, largely coming to light when she would get especially frustrated, excited, or angry.
  • Skills; She's a skilled investigative reporter and journalist and is trained in hand-to-hand combat so that she can protect herself in the instance that she's unable to use her abilities.


Childhood: Kara grew up with an older sister and their mother; their father disappeared when she was a child and was presumed dead until well into Kara's twenties. They lived modestly and were all incredibly close. To this day, Kara remains very close with her mother and sister.

She spent the better part of her life, until she was in her mid-twenties, hiding her abilities from the world, because her parents insisted she needed to, in order to protect herself. When they were young, Kara wanted nothing more than her sister's approval, but until their early teens, Alex tended to be more resentful than appreciative of Kara's existence.

Given that she was hiding a pretty integral part of herself from practically everyone around her, Kara struggled with interpersonal relationships outside her family and, for it, she's a little awkward around others when she first meets them.

Present Occupation: She's an investigative reporter for a local newspaper.
Present Residence: She lives comfortably, but not lavishly in a one-bedroom apartment on the sketchy side of town (it's cheaper to live there, but she doesn't have to worry so much about her personal safety as any other women might).

Anything else we should know? Just her sister and her mom, but no family of her own otherwise. By this point in her life, she pretty much has learned everything there is to learn about her abilities and how to use/control them.
Edited 2019-04-24 01:38 (UTC)
number_seven: (Default)

Vanya Hargreeves

[personal profile] number_seven 2019-04-25 04:05 pm (UTC)(link)
Player Information
Player Name: Cara
Contact: storiestheytell@gmail.com
Other characters here: N/A


Character Information
Character Name: Vanya Hargreeves
Played By: Ellen Page
Original Canon: The Umbrella Academy

Personality: Quiet, shy, timid. Vanya has had to deal with a lifetime of abuse from nearly everyone in her family telling her that she was nothing special. She was ordinary. She'd never be like her siblings, and therefor she wasn't important. How it was possible she could be one of those babies born on October 1 and not have powers is not known, but it shows how even more unremarkable she is.

Vanya acts just as small as she physically is. She hardly looks people in the eyes, walks with her head down, and typically expects to be ignored, insulted, or told she doesn't belong anywhere at any point in time. Her biggest moment of bravery was when she decided to write and publish a book spilling the secrets of the Umbrella Academy. She doesn't regret it, because her siblings were going to tell her she didn't belong anyway.

Her relationship with her entire family was strained. While she cares about her siblings, she's so use to the alienation that sometimes she forgets. She's watched being superheroes slowly destroy their lives, almost one after another. She blames her father, if could call him that, and the pretentious bullshit of the Umbrella Academy. Not that she would ever say that out loud.

Vanya is on medication, she has been on it for as long as she can remember, to help deal with her mental health. The medication leaves her feeling rather numb, which only contributes to her overall demeanor or small and apathetic.

Her one joy in life is the violin. She's good, really good, but her inability to put herself out there and really go for it means she's been sitting third chair in her orchestra for years. But music is the one thing that brings her a sense of peace and purpose. Playing for an audience as third chair, or teaching it to her students, at least she knows that this is the one thing she can do better than her siblings.

Overall you would look at Vanya, and think she's kind of boring. She wrote a book, she's a Hargreeves, she plays in an orchestra. She should be interesting, but she's just not. One might think she goes out of the way to make herself as unnoticeable as possible, but that is just how life as made her turn out to be.

Having been on medications for so long, she is dependent on them more than she knows. Without them, Vanya has no capability of dealing with extreme emotions, especially anger, which seems to be tied to her powers. Hargreeves brilliant idea was just to number her feelings, instead of helping her deal with them. Which, after all these years, will not lead a healthy or adjusted adult when she comes off them.

Abilities & Skills:
  • Special Abilities; She is one of the 43, but she believes she is powerless. Due to a combination of medication, and Allison using her powers on Vanya, she has forgotten that she has abilities, and believes herself to be normal. In reality, Vanya has the ability to convert sound into energy, and she is very, very powerful. Potentially devastatingly so. This will eventually be explored further in game, but applications of power could include telekinesis, super hearing, weather manipulation, energy blasts, and so much more.
  • Skills; Vanya is an incredible talented violin player who largely remains unrecognized due to her reserved nature. She is also a decent writer, having published a book that received relatively positive reviews at the time.


Childhood: Seven's childhood sucked. Royally sucked. She would argue it sucked worse than her siblings. Because while they all wanted their fathers attention, at least the others weren't looked down on as being the biggest disappointment in the family and isolated and excluded from anything. Screw you, Daddy Hargreeves, you're officially the worst.

Before her mind was altered and she was put on medication, Number Seven was one of her siblings. She was determined, headstrong, and kind of violent. Her powers allowed her to lash out while not moving a muscle. At a young age, she had difficulty controlling her abilities if she felt even the smallest amount of annoyance or anger. While still a child, Seven seriously harmed (potentially killed) several nannies, until Hargreeves introduced Grace. Unable to hurt her, and slightly scared by Grace's ability to turn her head back around after Seven attacked her, Seven somewhat fell in line and Grace become 'Mom' to all the children.

Thanks to Grace she became known as Vanya Hargreeves. This robot, who she came to love as a mother, offered more of a human connection then their father ever did. Despite this, Vanya's powers remained controllable to her as a child, and dear old dad decided it would be much better to suppress her powers, make her forget, and then subject her to a lifetime of emotional abuse and manipulation telling Vanya that she was ordinary, not-special, not good enough.

Left believing she was the freak and a family of powered people, Vanya became shunned by her father and siblings. She was the ordinary one, she couldn't be like them, therefor she couldn't understand them, hang out with them, or be one of them. Forever sidelined, Vanya's path became more focused on music. She told herself that shew would learn to play the violin, and in that she would be extraordinary.

Five's disappearance came as a huge blow for Vanya. He was one of the few siblings Vanya was almost close to, and with him gone it was even worse. For so long after he vanished, Vanya made a point of switching the lights on in the house after people were asleep, and leaving Five a snack of peanut-butter and marshmallow sandwiches in random places in case he ever came back.

Eventually she grew up, and lost hope. Vanya was not the first, but not far behind the first of her siblings out of the door as soon as they turned 18. Like literally the day she turned 18. She knew she wasn't wanted, and it wasn't an environment she wanted for herself. Having completed grade school through home-schooling, Vanya payed her way through college with her music. She earned a Bachelor of Music, and then started auditions while continuing her teaching. She eventually made third chair in a well known orchestra, which she considered a huge accomplishment. For a moment she was proud of herself, until she realized that her family really just didn't care. No one ever came to see her play.

When Ben died, the last few strings that made her reach out to her 'family' snapped, and Vanya pretty much gave up. She assumes most of them did. She stopped trying to reach out, stopped calling, visiting, or hoping anyone would show to see her play. Instead, she finally got a bit of revenge on her family. On her own, and sick of all the bullshit, Vanya released a tell-all book that revealed her life as Number Seven in the Umbrella Academy, and the only one considered ordinary. If she wanted a way to further isolate herself from her family, she succeeded. At least the book did well for a little while.

It's been over ten years and Vanya has not stepped one foot into the Umbrella Academy, and rarely bothers to reach out to anyone with last name Hargreeves. In fact, she wants nothing to do with heroes, superpowers, and the need to save the day.



Present Occupation: Vanya is a violin teacher, and the third chair of an orchestra. She also still receives some royalties from her book.
Present Residence: Vanya lives in a small, one bedroom apartment on her own. She's in a decent part of the city, it's not the best, but it's also not the worst. The decor is relatively bland, because honestly she can't really be bothered to do much with it. She has a little area for her violin to teach and practice by the big window, and that's good enough for her.

Anything else we should know? Vanya doesn't know how to deal with emotions, especially anger, so when she finally comes off her meds ya'll better brace yourselves.
Edited 2019-04-25 16:34 (UTC)
the_crow: (7)

Eric Draven

[personal profile] the_crow 2019-04-25 07:34 pm (UTC)(link)
Player Information
Player Name: Gann
Contact: redlionspride @ plurk, RedLionsPride#9087 on discord, or PM journal
Other characters here: Ben Hargreeves & Liz Sherman


Character Information
Character Name: Eric Draven
Played By: Brandon Lee
Original Canon: The Crow

Personality: He’s a bit playful and has a love of life. He’s not much into bullying, even though he has been bullied all his life in training. He comes off as a bit insane sometimes, but again, that could be a product of his training. He’s one to tell a joke just before killing the target. Or taunt the target before attacking them.

When he was younger he was scared a lot, because he wasn’t sure what his powers were and so he ended up in a lot of testing. Once they learned that his powers were immortality, he was scared to die because he knew it would happen, over and over again. Some believe that his warped sense of humor comes from that testing and the fact that he’s died so many times.

He’s a good guy though, with a good heart. He doesn’t take no for an answer, but he also won't force you to do anything (unless you are the target). He’s always wanted to have a life of his own where he could grow old, married and settle down outside of the Bravo Project.

Abilities & Skills:
  • Special Abilities;
  • Immortality, Enhanced Endurance, Self healing. So long as it’s night time, Eric can take just about any shot or stab to his body and self heal. If that same shot is taken in the day it does not heal until the night time. If by some chance he’s hurt to the point that his heart stops and he dies, he just has to be buried underground for his life to return to him.
  • Skills; He has special training from a secret government organization. Long hard training. Hand to hand combat, fire arms, knives, weapons in general. Very good at mysterious escapes. Seems almost to blend into the night.


Childhood: Stolen from his parents as a baby, they were murdered in order to get the child. So he has never known his true parents, not even their names or location of birth. He was raised by Project Bravo, a group of secret government people who took children of the 42 and raised them to be perfect little soldiers.

He grew up very scared for most his life, because his powers didn’t show for quite some time, mostly because training was in the day time and his powers work best at night. It was in one battle against another student that he received a substantial wound and wasn’t intended to survive the night, but as night came his wound healed and he was better. They thought he had a simple regeneration or heal factor that they later connected to the night time. So he was trained to take hits from knives and bullets, as well as other injuries.

He was scared of training because he almost always ended up hurt some how, even though he would heal, it still hurt! That was until the day that someone took it too far and he died in the middle of training. His body unable to regenerate in the day, he was whisked away to medical but died before the night time came. It was three days before they put his body into the ground. That night a crow sat on his grave, pecking at the worms from the disturbed soil. His hand broke free of the soil and he pulled himself up out of the ground, gasping for air and crying out in pain. From then on they knew him as Immortal.

As a teenager he was used with great risk, allowing him to get into tight spots, take a hit and keep on going. He died several times on missions, but always got the job done, especially if it was to help a fellow teammate to accomplish the goal.

At 16 there was a revolt, a group of the kids tried breaking out to escape. As they snuck out they were attacks and forced to choose to run or get caught. In the fight to escape, several students got caught, but Eric sacrificed himself to get them free, taking an electrified shock to his system that would kill an elephant. The other students managed to escape as Eric lay there on the ground dying. When he woke again a few days later, pushing out of his grave, he screamed in frustration at being kept there, put on watch and unable to escape. He graduated, much against his will, and became a full on asset.

At age 26, after years and years of assassination and secret projects, he found his way to escape. It came at great risk and several innocent people died, but he escaped and went on the run.

He tried to have a normal life. Fell into music, joined a shitty rock band, met the love of his life, Shelly, and intended to marry her on Halloween of 2017. An Agent of Project Bravo found them though and murdered Shelly and killed him. When he came to some time later, pulled out of the ground, his heart was broken. Shelly was dead and they had found him again. Eric went on the move, no longer allowing himself to settle down for anything.

He roams the earth going from one place to another, playing music at clubs once in a while, and trying to keep ahead of his former home.

Present Occupation: Assassin. Musician. Plays rock or metal covers in clubs and bars. Band: Hangman's Joke.
Present Residence: Tends to move around. Lives in major cities though. He lives well enough from establishment to establishment. Hotel to hotel. Does some work and moves on…

Anything else we should know? No family. Looking for connection to Project Bravo. Good or bad.

Edited 2019-04-25 19:34 (UTC)
stillfriends: (Default)

Natasha Romanoff

[personal profile] stillfriends 2019-04-27 08:39 pm (UTC)(link)
Player Information
Player Name: Sam
Contact: [plurk.com profile] samame
Other characters here: Diego Hargreeves


Character Information
Character Name: Natasha Romanoff
Played By: Scarlett Johansson
Original Canon: Marvel Cinematic Universe

Personality: Due to her upbringing, Natasha can be very cynical. She's seen the worst in people and what they are capable of, which has led her to wanting to help protect those that can't help themselves. Because of the ways that she was used and manipulated when she was younger, it is very hard to earn her trust. She doesn't let very many people slip past the emotional barriers that she has up, but there are a few she has made exceptions for.

She is practical and extremely focused on the end goal, whether it be a mission or a task, and is willing to go to extremes to complete it. For someone in her position she tends to lean more towards the middle grey area than black and white when it comes to following policies and procedures. She can be compassionate, but she also works hard to keep emotion out of her work out of fear of being manipulated. Logic tends to supersede emotion in most cases but she isn't a robot. She feels compassion and knows first hand that kindness can sometimes break through fear in others.

She has a sarcastic sense of humor that she often uses to deal with her emotions or the emotions of others she can't control. She has made many mistakes that she carries a deep remorse and sense of guilt for. She is a skilled manipulator and doesn't hesitate to use that to her advantage. For missions, this means that she is able to get things done. For her friends this means that she will manipulate them if she feels it's for their own good. She sometimes struggles with being honest with those that are close to her about her past because she fears they won't be able to see her as anyone but who she used to be.

She is extremely job focused and prefers to keep her personal life simple. She tends to compartmentalize her life and emotions, dealing with them as she allows herself to. This means that she can sometimes appear to be cold, unfeeling or even flippant to others.

Abilities & Skills:
  • Special Abilities; No special abilities, she is 100% human.
  • Skills; She has been a martial artist for several years for her own protection and strength, her childhood background and law enforcement background has made her a skilled marksman and excellent tactician. She is a master at manipulation and interrogation. Multiple languages.


Childhood: Natasha was born into a cult and raised to serve the needs of their extremist leader. From the time she was a young child she was told the world would end and she would be judged by her service to the group. She was raised to be an obedient soldier as a child and by the time she was a teen she was being sent on terrorist missions for the group. When doomsday came and the world didn't end the leader attempted to kill himself and his followers. Natasha, realizing that her life was a lie, escaped and dedicated her life to ensuring that others wouldn't have to go through what she did. She worked hard and eventually became an FBI agent but due to an ethical infraction was forced to leave the agency. It was then that she was recruited for the Bureau of Paranormal Research and Defense.

Present Occupation: Agent for the Bureau of Paranormal Research and Defense.
Present Residence: New York. A one bedroom apartment, though she spends the majority of her time on the road investigating paranormal occurrences for the bureau.

Anything else we should know? Not at the moment.
Edited 2019-04-27 21:58 (UTC)
throwsknives: (243)

Diego Hargreeves

[personal profile] throwsknives 2019-04-27 09:57 pm (UTC)(link)
Player Information
Player Name: Sam
Contact: [plurk.com profile] samame
Other characters here: Natasha Romanoff


Character Information
Character Name: Diego Hargreeves
Played By: David Castaneda
Original Canon: The Umbrella Academy

Personality: Diego spent most of his life being #2 to #1. As a result he is always working to prove to first his father and his siblings that he is good enough to be #1 and then later to himself that he's good enough in general. He has deep seated feelings of resentment about always being in Luther's shadow and this comes out more often than not through aggression directed at Luther. When he was a child he also stuttered, which set him apart from the family and was something he had to train himself to over come.

Despite not having any qualms about resorting to violence, and having a never ending well of anger to pull from, Diego is capable of being soft to those he cares about. He often says things that are as sharp and hurtful as his knives to either get his point across or to keep people at a safe distance. He is the most gentle and careful with his mother who is one of the most important people in his life. This is a clear indication of how highly he regards and cares for her. He is less gentle with his siblings who he tends to have more of a love/hate relationship with. This is most likely due to the fact that they were constantly competing with each other for attention and recognition from their father.

Diego can be ruthless and dangerous when fighting. He believes in justice and has taken it upon himself to operate as a vigilante outside of the law where he continues the tradition of wearing an Umbrella Academy mask. He may no longer be a member of the Academy, but he does fight for and believe in his family, even if they complicate things for him. Since breaking free of the Umbrella Academy and stopping his seeking for Reginald's approval he follows his own code of right and wrong. He is extremely self-disciplined and relies on his fists and wits to get by. He's not above mopping floors to make ends meet. His freedom far outweighs his comfort level.

Abilities & Skills:
  • Special Abilities; Being able to throw knives around corners/make them curve in flight. Holding his breath for a prolonged period of time.
  • Skills; Diego knows martial arts, boxing and is a skilled marksman.


Childhood: Diego doesn't know who his biological mother was and hasn't looked for her. He was always second best to Luther in Reginald's eyes and has carried resentment for that since he was a child. Nothing he did was ever good enough or impressive enough to get him that coveted role of #1. As he got older, this resentment and anger probably was taken out on his siblings more than once by getting into fights - physical and verbal. When he was younger he had a stutter and felt shame about it, which also added to his frustration and anger. His mother helped him overcome it slowly and her kindness and care served as a good counter agent to the anger he felt towards his father. That being said, when he was part of the team he worked well with the others. He was good at following orders and making his own on the fly when necessary. He truly believed that the Umbrella Academy was making a difference and saving people. And then Ben died and as he processed the death of his brother he determined that while serving and protecting others was important, doing it for Hargreeves (who he blamed for Ben's death) wasn't.

He tried to join the police academy but was kicked out, which led to him returning to his roots and becoming a vigilante, except this time without a team.

Present Occupation: Custodian/Boxer/Vigilante
Present Residence: Boiler room of a boxing gym.

Anything else we should know? Not at the moment.
Edited 2019-04-27 21:57 (UTC)
bestfuneralever: (IDK)

Klaus Hargreeves

[personal profile] bestfuneralever 2019-04-28 12:03 am (UTC)(link)
Player Information
Player Name: Kayla
Contact: journal PM; HMD; [plurk.com profile] loyalwolf
Other characters here: N/A


Character Information
Character Name: Klaus Hargreeves
Played By: Robert Sheehan
Original Canon: The Umbrella Academy

Personality:
    Overall: Klaus is a complex case when it comes to describing how he acts and who he is as a person. First and foremost, because a large part of who he is, is actually a lie and little more than a well-worn mask that he prefers to the reality of the broken mess that he keeps hidden behind it.

    On the surface, Klaus is a carefree, worry-free party boy with not a single care at all. This, along with his wild antics and gender-bending/androgynous wardrobe, is a persona that he gives out to the world, free of charge. It's the most magnetic part of him that makes people like--or at least want to like him.

    However, hidden underneath the layers of booze, drugs, and that carefully-placed mask are the broken pieces of a man ravaged by his father's abuse.

    Sensitive and compassionate, Klaus is not one to hide from his feelings or those of others. He will openly express fear or panic, or cry in front of other people without seeming to think or feel like it's not something he should do or share with people. He is also incredibly tactile and seeks to both give and receive comfort through touch-- a hand on an arm or shoulder or a simple hug.

    Klaus is a bit of a fatalistic pessimist, always assuming the worst of people and situations-- because cynicism lessens his chances of being disappointed and if it turns out he's wrong, it's almost like a pleasant surprise. As much as he wants to believe people, particularly ones that press any kind of interest or care in his direction, he tends to disbelieve it or assume it's somehow manipulative in nature by default.

    He holds a very low threshold for criticisms due to having so many--pathetic; weak; disappointment; junkie, the list goes on and on--thrown at him through the years and may react disproportionately to negative commentary. He also has a low tolerance for stressful situations, running from them as quickly and effectively as possible, usually in the form of pills or alcohol and preferably before a paralyzing bout of panic sets in.

    Though it is hard to get through the number of walls Klaus has effectively built around himself through the last roughly two decades, once someone sticks around long enough to manage it, they will find a caring and loyal, if not ambitious or always dependable, person who will flay himself open for those he cares about when it matters most.

    Positive Traits:
  • Empathy - Klaus possesses a large capacity for compassion and understanding/sharing other people's feelings. Part of this may be because he deeply longs for people to understand him and where he comes from-- so he gives other people that benefit in hopes that maybe it will circle back to him one day, too.

  • Adaptable - Klaus rolls with the punches with the best of them, probably largely due to the way he's lived his life-- flying by the seat of his pants with no plan whatsoever. He's also incredibly resilient and takes both physical and psychological tortures with the unnerving sort of ease of someone too used to the people in his life turning on him this way.

  • Witty - Humor is one of the ways Klaus connects with people, and deals with all of the trauma under the surface. He has a tendency to be snarky and sarcastic more than not and will make wildly inappropriate jokes at the worst times.

  • Protective - While it takes a lot to find yourself in the inner-circle of people he truly cares about, Klaus is fiercely protective of those within it. His siblings top the list entirely, always, and he'll throw hands with anyone who wants to buck against them (even if it's a fight he'll inevitably lose).

  • Magnetic - Klaus has the kind of (surface) personality that just makes people want to be around him. He's "the fun guy" in any group of friends who rarely does or takes anything all the seriously and as a result, it's always easy for him to make friends anywhere he goes. Not that he'll necessarily trust those friends any further than he could pick them up and throw them-- he's inherently suspicious of anyone that seems to take a liking to him.

    Negative Traits:
  • Selfish - There's an inherent sort of selfishness that comes along with addiction and that is written all across Klaus' actions, from lying and stealing to support his habits to ignoring apparent concern from anyone about his substance abuse. In regards to his very unhealthy coping mechanisms, little is going to move him away from it, and he's going to continue to do what he deems as the best and only way to handle all the trauma in his life.

  • Attention-seeking - The truth is, at the core of this particular trait, lives a desperate need to be seen and heard-- which isn't something any of the Hargreeves kids experienced much of with their overly dismissive father. He doesn't care if the attention is positive or negative, he just wants the focus to be on him-- the epitome of 'I don't care what you think, as long as it's about me'. This habit, which comes with a lot of flamboyant and over-the-top commentary and actions, can make him an annoying thorn in people's sides at times.

  • Foot-in-mouth - No, really. It's a problem he has and he has it b a d. Get him going and he'll likely make a problem worse by just not stopping his mouth when he should have half a dozen comments ago.

  • Impulsive - Not a big thinker, Klaus tends to follow his heart and what feels right-- and what feels right isn't always the best route to go because it often leads him into trouble. Drinking and abusing drugs in excess, jumping into the middle of a fray with little regard for himself are just a couple of examples. Klaus and whatever whim he may have at a given moment, are occasionally unpredictable in the worst possible ways.

  • Unreliable - Along with the tendency toward impulsiveness, Klaus is not the most reliable or stable-constant person. His emotions drive him more than logic or reason, which can cause his opinions, determinations and loyalties to switch up on occasion. Flaky as hell, he can drop out of contact on a dime and no one will know when they might hear from him again. Klaus lives a life in a constant state of chaos and probably wouldn't know how to live any other way, despite longing for stability and peace.


Abilities & Skills:
  • Special Abilities;
      Mediumship/summoning: Klaus has a connection to the dead/the afterlife and as such has the ability to see/speak to ghosts. When the conditions are right (i.e. he's actually sober), he can even call them from the afterlife almost like a really difficult long-distance video conference call (that he never wants to make).
      Channeling/manifesting: Klaus has an additional subset of his mediumship abilities that includes manifesting a temporarily solid form to allow ghosts to interact with the physical world and channeling them, allowing them to use his body for a limited time.
      Telekinesis: He also has an, as of yet undiscovered, ability to manipulate objects (and himself) with his mind-- mostly a levitation/hovering limit, which could potentially increase with time on the size and scope of things he could move.

    Note: He isn't aware of the manifest/channeling abilities, or the telekinesis at the start of the GPSL.

  • Skills;
      Self-defense: Though most of the skill he may have had when he was younger has diminished through years of drug abuse and lack of use, Reginald put all of the kids through various self-defense lessons.
      General Adaptability: Living the life he's lived, Klaus can roll with just about anything that comes his way and for the most part, will probably even seem pretty unphased by it all.
      Knitting: A skill he picked up during one of his many rotational stints in rehab; it's a thing he can keep his hands busy with when he can't shut his mind down.
      Drink mixing: Look, it may not seem like a very useful skill to have, but it's one under his belt. You don't become the kind of alcoholic that he is and not learn what mixes well together to the point of skill.


Childhood: Thanks for the memories even though they weren't so great
The earliest-early days of his Academy grooming were spent mostly just trying to be noticed by his father, which is arguably part of why his personality became louder and brighter later on. The lack of interaction with his father-- aside through lessons, training, and experiments-- did Klaus no favors.

Reginald's lack of regard for his children as anything like actual people with emotions and desires was detrimental to Klaus' self-esteem, self-worth, and eventually that even extends into his sense of self-preservation. He learned that he was only a disappointment, so he chose to live the life of one in every way he could. If that's all anyone would see, no matter what he did, why bother trying to fight it?

You dream of demons while you sleep that make you stutter when you speak.
He was 12 when his antics in his robomom's closet led to a fall down the stairs and a broken jaw. This also meant pain management and high-powered pain pills. And to Klaus' glorious surprise, the dead couldn't seem to break through the barrier between the lands of the living and the dead and bother him when he was doped up on pain pills. This began a very specific sort of spiral into substance abuse.

Klaus was never the most thrilled with the idea of being a superhero. It's what his Dad wanted, and he tried to be that image of whatever it is Reginald saw in him, but he was too terrified of his powers to be useful with them. He might have gone

Into his teen years and his twenties, he experimented more with a wider variety of drugs, alcohol, and other activities. It was much easier to self-medicate after he ditched the Academy and his father entirely the moment he turned 18. Klaus spends most of his days some level of inebriated and intoxicated in effort to keep the ghosts at bay, with a lot of nights landing himself in an overnight sit-out in the drunk tank or an ER triage room. He's had a few, mostly court-appointed, rounds in rehab but it never does him much good because he's back on whatever he can get his hands on the second he's released.

We only see each other at weddings and funerals
Klaus hasn't seen or heard from his siblings in several years before the news about his Dad's death breaks. The last time any of his family were really on his general radar at all was probably when Vanya's book was published. He may have seen Diego at random if they happened to cross paths during his brother's vigilante work in the shadows, but otherwise... zilch, until now.

He's isn't actually all that upset about the loss-- at least on the surface, and for all that he will show outwardly to anyone at all. Anything else that may exist below that surface is hidden and tucked secretly away. So secret, in fact, Klaus may not realize he feels it at all yet, himself.

Present Occupation: What are bills, what is a job, why do you expect him to have either of these things? Klaus is a drifter who floats between the true lines of adulthood and lives on the good graces of the people he constantly surrounds himself with.
Present Residence: Whoever's couch he's invading at a given moment for as long as they'll have him; alternatively: A shady motel room; the floor or a booth in a bar; stretched across chairs in the ER waiting room; a box in an alley; a dumpster. He can make a home out of anywhere for a night.

Anything else we should know? Klaus is a walking content warning:
drugs, dark themes, lots of anxiety/depression descriptions, bad coping skills and hard topics are going to exist in his narration so please beware. Everything will be appropriately marked! Also, negative CR is a thing that may happen in the course of things as well.

Also? Uh, ya boy is claustrophobic AF, thanks, Dad~
passedthedoor: (pink)

Sally Hargreeves

[personal profile] passedthedoor 2019-04-28 12:35 am (UTC)(link)
Player Information
Player Name: Hailey
Contact: [plurk.com profile] schmer
Other characters here: Vincent Griffiths (soon to be)

Character Information
Character Name: Sally Malik Hargreeves
Played By: Meaghan Rath
Original Canon: Being Human (US)

Personality: Sally is, in every way possible, an extrovert. The way that she processes emotions, behaves, and everything in between shows not only how vivacious a person she is, but how important interactions with other people are to her. She's always quick with a quip, comment, or retort and to express whatever it is that might be on her mind. She projects what she craves in other people - open honesty, communication, outright opinions, etc. This comes with some confidence, even if she doesn't always feelt it, as well as arrogance on occasion.

Not only is Sally outgoing and quick to speak whatever is on her mind, but she carries herself in a rather easygoing and upfront manner - probably to make up for the way that she and her siblings were raised. It's hard not to crave something different when the way you're raised feels closed off and stifling. This definitely has led to Sally's desires to be both free and to have a normal, happy life. Along with her quick and easily given thoughts, comments, and reactions comes a bit of a temper as well.

Sally does happen to be a bit hotheaded and there are times when she can get a bit vengeful when wronged as well. When it boils down to it, Sally is a kind, caring, and even sweet person hidden behind a sardonic comment, an easily given smile, and jokes. Everything that Sally feels is usually felt to the fullest as well as expressed that way. She has never wanted to be like her father - nor her mother - and as a result she's chosen to live very differently and made many a mistake along the way. Sally is the sort of person that, at times, can change how she behaves - focusing too much on things outside herself and getting too involved or putting too much into things - but she always somehow manages to find her way back....even if it sometimes takes drastic things to knock the sense back into her. Once a victim of domestic abuse she has done her best to leave that time behind and never ben that person again, nor do anything to put her in either of those roles.

Never one to want to fight - Sally tries to stay as close to those that she cares about, but also can't quite help what pops out of her mouth from time to time - she tries to get alongw ith everyone. Sally is fiercely loyal, protective, and loving to those that are important to her and that she cares about and she'd go to the ends of the earth for them when push comes to shove. Sally is quick to think on her feet, creative, and certainly someone with surprises up her sleeves even for those that have known her for a long time.

Abilities & Skills:
  • Special Abilities; For a larger description of Sally's powers see here, but for a quick rundown that is AUed to fit the premise:

  • The ability to become invisible to most people. Sally can make herself unviewable - unseen - by people. With concentration and care, over time, she has also figured out how to make herself unviewable by even the other 43, but the natural state leaves her visible to those that are also like her if she hasn't taken any extra effort. And while it is easy for her to slip into a state where she isn't viewable by the masses it is much more difficult and takes much more energy out of her to keep herself unseen by others like her because it exerts more of her strength.
  • The ability to move from one place to another through picturing said place in her mind; she literally disappears and then reapepars.
  • The ability to cause her physical form to go intangible or ghostly so that she has no physical tie to the world around her. When she is in this state she cannot take any actual physical damage from anything. However, she can be dispersed by iron. which sends her back to the last location that she was previosly in in a sick and confused and somewhat zombie-like state that she then has to heal up from if she's taken a particularly nasty 'blow'. This state, with her intangible and not physically anchored to the world around her comes much more natural to Sally than being in a physical form, so there are no limits to how long she can stay like this. In fact, this was the first manifestation of her power followed by visibility. She spent a period of time when she was learning to control her powers 'stuck' intangible and invisible to the world outside of her siblings.
  • The ability to go into her ghostly state and then possess another individual, taking control over their actions within their body. This is an ability that leaves Sally drained and struggling - there is an addictive quality to it that can cause a struggle along with the fact that the longer she possesses someone the harder it is for her to get out and the more 'crazy' it can cause her to become because the multiple conscousnesses in one body. She does not enjoy, nor does she actively choose to use this power whens he can help it.
  • The ability to manifest her energy/will in physical ways - this ability is tied heavily to her emotions. When her energy or will manifests it is generally in a time of high emotion (anger, upset, etc) - particularly the negative emotions. She has caused drains to back up, furniture, cabinets, etc to shake and 'poltergeist-esque' activity to manifest in whatever dwelling she happens to be in and connected to at the time of high emotion. She is able to do the same things with concentration, but even after time it's much more attached to her emotions than anything else. She is much better at keeping these things from happening, whereas in the past it was much more of a struggle to clamp down on some of the things that her emotions caused to happen in the Hargreeves household. It is limited to the physical dwelling that she happens to be in at the given time as well.
  • The ability to further manifest her emotions through fire, water, and other 'spell-like' ways is something that has come much later than her more ghostly-related abilities. And they are something that Sally still struggles with and sometimes can't even explain how she uses them from time to time - she just knows that sometimes she manages to make fire or to trap someone in an almost spell-like way when in dire need, but this can backfire on her just as often as it can help at this point - catching things she doesn't quite mean to on fire, causing her to wind up somewhere where she didn't intend to be afterward, etc.

  • Skills; Outside of the fighting skills that their father pressed upon them all, basically, Sally is also skilled with languages, history, and researching.


Childhood: Sally was certainly one of the more difficult Hargreeves children - between her outgoing personality and the determination to try and drag that out of everyone around her and the time that she spent literally intangible she was always one that was attempting to keep father and mother on their toes. Moreso than attention Sally's biggest desire as a child was to be normal and to get the same love and emotions back that she felt so strongly. She was obviously disappointed by a robotic mother and a cold, unfeeling father. And she found both parents frustrating - her own emotions coming out in what could feel like explosions at times.

Sally never wanted to be a part of a superhero team - she wanted to be normal. And on top of that desire to be normal and to be free from these added difficulties (which was a feeling that only grew exponentially as a tween and teen) Sally struggled to figure out how to control her abilities - whether that was trying to not clog the drains when she was disappointed and sad because of yet another slight from their father or causing the furniture in every room to shake from her anger and frustration when she felt misunderstood and like their mother couldn't connect with her on an emotional level. Sally, despite her difficulties has always relied on her humor and dealt with being part of team B (another slight felt very deeply by her, honestly, even with her lack of a desire to fully embrace being a superhero). She was one of the team B members who didn't feel jealousy other than the fact that it felt like there was less attention on her team, but as she grew and developed she managed to realize that that wasn't the sort of attention that she wanted anyway.

By the time that Sally was a teenager she absolutely had an idea that she wanted to get out of there - and she did so through what is probably one of the more boring ways. Sally went from the Hargreeves household straight to college. She had plenty of aspirations and so many ideas as to the direction that her future would take her - sights set on joining the UN or pursuing a psych degree once she finished her undergrad as well as grad school - she never expected the turn that she would take instead. She graduated with her undergraduate degree, but during that time met Danny, who she thought was the love of her life. He was the guy that she thought would give her the normal life that she wanted so badly. And she wanted to be with him so badly that she put her plans on hold after he proposed and pushed her to put her education on pause for the wedding and to buy a home together - so they could settle into their lives together.

It didn't happen all at once, but over time Danny began to show his true colors seemingly changing from the loving, sweet guy that she knew she could have the perfectly normal life with to an abusive and controlling man. It started with Sally giving up her big plan, sacrificing to instead plan for a wedding, and focusing on the homemaking process. The road to marriage was paved with emotional and mental abuse. Danny got jealous, he got controlling, and he started to more obviously and outwardly tear Sally down. And it all culminated in an incident in which Danny pushed Sally backward down the stairs. She was lucky in that her powers helped her survive the fall - even though she didn't come out unscathed.

After the incident Sally's engagement ended and she wound up with the house and trying to pick her life back up with her whole plan for the future ruined. Since then Sally has taken on some roommates - a last minute decision made in favor of just renting the place out, finding a job, and trying to get back to herself and get over everything.
Present Occupation: Mortuary Assistant
Present Residence: Sally currently lives in a fixer upper with two bedrooms and a mostly finished basement that needs a lot of work and has a lot of issues with it. She bought this house alongside her ex-fiancee.

Anything else we should know? Sally has an ex-fiancee and two roommates (both of whom are male) and no children. She currently has awareness of all of her powers, she just lacks a mastery of some of them as opposed to the others.
broken_arrow: (Default)

Clint Barton

[personal profile] broken_arrow 2019-04-28 05:01 pm (UTC)(link)
Player Information
Player Name: Spooky
Contact: PM please
Other characters here: N/A


Character Information
Character Name: Clint Barton
Played By: Jeremy Renner
Original Canon: Marvel

Personality: Clint is a bit of a walking contradiction. He’s confident and cocky, but it stems from a deep seeded lack of self worth. He’s constantly trying to prove himself, to prove that he’s better than the people who raised him, and it often makes him careless and foolhardy.

He’s perceptive and strategic, but not always the brightest bulb in the chandelier. He’s fiercely loyal and will do anything for the people he cares about, which hasn’t always lead to good results.

Clint is a pretty personable, likeable guy. He loves to joke around and just be around people, but he’s also subject to bouts of depression. He can be a sarcastic ass, brash and hotheaded, or caring and supportive, and more than anything he just wants to do good and help people.

Abilities & Skills:
  • Special Abilities; N/A
  • Skills; Clint is a world class marksman. His weapon of choice is his trusty bow and arrows, but he can also throw a knife, or any projectile, like no one’s business.
    Archery isn’t his only circus learned skill: he is also a very accomplished swordsman and gymnast.
    Training with the FBI isn’t exactly a walk in the park, and Clint is an excellent hand to hand combatant.
    A little lesser known skill: he likes to tinker in his workshop trying to design unique “trick” arrows. Sure, guns are great and all, but encasing a dude in super strong silly putty is superior. He is also fluent in ASL and can read lips.


Childhood:
Clinton Francis Barton was born in Waverly, Iowa, the second of two boys. His father was an abusive alcoholic, and while Clint was the youngest he often took the brunt of the beatings, one of which left him partially deaf, to protect his mother and his brother, Barney. Their mother never protested, and always took up for their father no matter what, so when both parents died in a car accident when Clint was seven he found little inclination to mourn either of them.

The next few years were spent bouncing from orphanage to foster home and back, until Barney had the brilliant idea to literally run away with the circus. It actually worked out quite well for them, as while they were given all the shit jobs in the beginning, literally, eventually they got a chance. They were taken under the wing of the Swordsman and Trickshot, and a little makeshift family was formed.

The Swordsman and Trickshot, the carnival's expert marksman, trained Clint is sword fighting and archery, the latter of which he turned out to be a natural at, and for a while life was great until he discovered the Swordsman embezzling money from the carnival. He was given the chance to go along with it and take the money but Clint refused and tried to turn his former mentor in to the authorities. He was badly beaten for his troubles and left for dead, but Trickshot found him and took him to the hospital.

When he awoke Clint discovered he had two broken legs along with various other injuries, but none of them hurt as much as his heart. Barney was waiting at his bedside, but it wasn't with words of relief or love, but accusations. Barney was angry that Clint hadn't taken the deal and walked out, choosing a life of crime over his own brother.


Trickshot stepped in as the only family Clint had left and stepped up his training. Clint was a master with the bow and arrow, and it was likely that with enough practice he would even surpass his teacher. Hawkeye The World's Greatest Marksman, that was the title he came to use in his shows. He basked in the praise Trickshot threw at him and did what he could to make the other man happy. Unfortunately it was a set-up from the start, another in the growing list of betrayals. 

It was time to play hero, to go with Trickshot and help take down some faction of the local mob, or at least that was what Clint believed. When things got ugly Clint ended up shooting several of the boss’s guards, one of which turned out to be his brother, Barney. This was no hero quest, Trickshot was here for the money. Horrified and angry, Clint confronted his mentor, his father figure, and received an arrow to each shoulder, pinning him to a nearby tree. That was how the police found him.

Hurt, devastated, betrayed… this was the perfect start to any villain origin story, but Clint was made of stronger stuff. Everyone he had ever loved and looked up to had let him down, but he wasn’t like them, he would never be like them. He cooperated with the authorities, did everything he could to help, and set himself on a different path.

Clint didn’t have much for traditional schooling, but due to is impressive skills and untiring drive, the bureau fast tracked his education, funding his GED and degree so he could join their ranks. He was determined to make it worth the faith and money they put into him, and he certainly delivered on that.

There have been ups and downs during his federal career, including heartbreak and injury, but he has never wavered. As long as there were people out there that needed saving, that what he would do. After all, what else did he have?


Present Occupation: Clint currently works for the FBI, but a face from the past may be about to offer him a new and unusual opportunity.
Present Residence: Clint has his own apartment in a five floor walk-up. It’s a pretty nice place, big enough to set up his archery target at one end, and bedroom in an overhead loft.

Anything else we should know? About three years into his career as a field agent, Clint was caught in a close range sonic blast that further damaged his hearing to about 80% loss. He now wears hearing aids.
thegirlandthemonsters: (Default)

Eleanor Jane Hargreeves

[personal profile] thegirlandthemonsters 2019-04-29 12:11 am (UTC)(link)
Player Information
Player Name: Mouse
Contact: pm to journals || discord @ Snarkasm#3690
Other characters here: Lara Croft and Peter Hargreeves


Character Information
Character Name: Eleanor 'Elle' Jane Hargreeves// Number 11
Played By: Gemma Arterton (I think i misspelled that)
Original Canon: Stranger Things

Personality: Elle has always been a very quiet, reserved child. She'd rather sit back and watch, take a situation in before saying or doing anything, a wariness to her that comes from life in the Umbrella Academy. There is also a kindness to her, and an unwavering love and loyalty to her siblings and friends, to the point of putting herself at risk to keep her people safe.

Feeling as though her abilities are dangerous and horrific, however, she tends to spend time by herself out of a desire to really ensure the others around her are safe from what she can do. The ability to summon creatures that reign unholy terror down on people would drive others to some sort of overpowered madness or an abuse of said power, but Elle is terrified of it.

She's a sensitive girl, and very good about showing her emotions. If she's angry, she will let people know, et cetera. Her heart is regularly and consistently on her sleeve, and this is something she's done throughout her entire life, despite her best efforts to keep them contained and keep things to herself. She doesn't stay upset or angry for long, and tends to separate herself from upsetting situations (when she can) so she can clear her head and really think about what to do next. Otherwise, she lashes out with her abilities and people get hurt.

When this occurs, Elle feels guilt and this is the heaviest emotion to her, the one she carries the longest. She even feels it for hurting or scaring people that she doesn't know, a need to never hurt anyone with her powers that didn't deserve it at the core of her.

Another thing to remember about Elle is if she thinks using her powers ish her only choice, she can and will use them very aggressively, to the tune of almost losing herself in how destructive and quick her abilities are. This, of course, circles back around to the guilt she feels for hurting people and causes her to tuck herself away to recover, both physically and emotionally from the ordeal.

Abilities & Skills:
  • Special Abilities;
    Telekinesis: Her most recurrent power, she is able to manipulate objects, people and creatures with her mind. When amplified by her emotions, her telekinesis is strong enough to lift large and heavy objects. She's been able to stop trains, busses, catch people when falling and even throw people around violently.
    Levitation: Via telekinesis, Elle is able to lift herself off the ground and 'fly' short distances. She's even used it to slow herself down when dropping from heights that would kill or damage anyone else.
    ESP: She can gather information with her mind rather than use her senses like thoughts people have. (Don't worry. I won't Godmod and use without permission.)
    Remove Viewing: Via ESP, she can seek out and find targets in different locations than her own. When amplified by sensory deprivation, this ability is powerful enough to find targets over vast distances, even as far as other dimensions.
    Telepathy/Technopathy: with some effort, she is able to communicate with people while using Remote Viewing through telepathic means. She's also able to transmit their voices and the sounds around them through nearby televisions and radios.
    Portal Manipulation: Elle can open and close portals to the Upside Down at will, though this ability comes with difficulty. It takes all her focus. Once opened...
    Demogorgon Control: Once the portals are opened, Elle can control a majority of the monsters inside. However, the bigger they are, the harder it is for her to actually get them to do what she wants. The smaller monsters, like the demo-dogs, listen to her with ease. It's the full grown Demogorgons that give her a hard time. The MindFlayer, a large, tentacled beast she's sure is made of smoke and evil, refuses to listen to her at all and even deeply, deeply hates her.
    Teleportation: Part of her skillset is the ability to teleport, but this is limited to teleporting instantly to the Upside Down. She has been known to do this in times of great stress, and has traveled through the Upside Down to the different parts of the city around her, teleporting back out into empty warehouses or abandoned buildings.

  • Skills; Despite not being a chatty girl, Elle does have a love of the flow and rhythm of languages. One of her favorites being ASL. She took the time to learn it and eventually became an ASL interpreter.


Childhood: Her childhood was rough. Reginald discovered that her abilities were a lot stronger in sensory deprivation tanks and large bodies of water, so now Elle has a deep fear of being in water deeper than her waist.

Despite this, she did try to please her father, only to realize that she wasn't quite as useful to him if her abilities caused her so much pain and injury. So she stuck to making her siblings happy, going to them after horrible missions to both seek out and offer some kind of comfort, spending time with them reading or playing during their allotted thirty minutes. She also loved being around Grace, finding her presence the only resemblance of love from a parent that she was ever going to get.

As for being a hero, she didn't like it much. Sure, she was good with helping people in need, but the violence of it never sat well with her, nor did how some of her siblings absolutely take to it.

Present Occupation: She's an ASL interpreter for a third grade boy named Declan Cuomo. She goes to school with him, helps him understand his classes and talk to his classmates and teachers, and helps him with his homework.
Present Residence: Despite her job paying her well, Elle lives small. Her apartment a few miles away from the Academy is one room, perfect for her and her pet demodog, D'artagnan.

Anything else we should know? She has a love of D&D and frequents a small shop owned by one Mike Wheeler and his friends every week to play with them. She also paints mini figures, builds sets for D&D campaigns and still does a heck of a lot of reading. No family, though. Just her and Dart, the runtiest of demodogs ever.
notanybodysking: (amusement)

[personal profile] notanybodysking 2019-04-30 12:00 am (UTC)(link)
Player Information
Player Name: Hailey
Contact: [plurk.com profile] schmer
Other characters here: Sally Hargreeves!


Character Information
Character Name: Vincent Griffith
Played By: Yusuf Gatewood
Original Canon: The Originals

Personality: Vincent is an incredibly intelligent man - witty, sarcastic, and confident in what he knows he's always had a desire for more information in whatever topic it is that has caught his interest. These traits have not always helped him in life, and despite his innate curiosity there have been plenty of times where that side of him has battled with the stubborn and headstrong part of him that gives himself limits, cuts himself off, and sets boundaries and self restraint. In those cases, in the past, the self restraint has always won out. Vincent is a man that can and will control himself and when he makes his mind up he makes things happen.

These personality aspects define him and have made many a thing happen, but they aren't all there is to Vincent. Charming, kind, helpful, and community oriented by nature as well as nuture - Vincent is a genuinely good guy who has the desire to help those around him, those like him, or anybody that seems to need it. Vincent has a moral compass that he can't quite let go of, sure of what is right, wrong, or morally gray in his own mind that he can't quite let himself step outside of that anymore. There was a time when he allowed himself to be swayed outside of his comfort zone and the result cost him everything - this has lead to him knowing that he has to trust his gut and what he believes and not be moved.

Vincent has always been a compassionate man who carries more than his fair share of guilt and responsibility on his shoulders, but that was the way that he was raised in his community. And it only feels natural to him - having always been somewhat of a natural leader and showing so much promise, having such skill, and having such intelligence. He's always been an extremely empathic person and he finds it easy to be personable and connect to others for the most part. Still, when he dislikes someone he isn't afraid to let them know it, and he isn't afraid of much - both because of his abilities and because he's been through the worst things that he could imagine and nothing will compare to that.

Vincent has suffered great loss, which has impacted him in some significant ways. Once very idealistic and happy he isn't as easygoing and doesn't find his smile or romance and love to come as easily. His ex-wife hurt him incredibly deeply, so the once charming and flirty man that he was is a little more cautious and a little less willing to put himself out there in those respects. He plays at being the same easygoing person, but he hasn't quite returned to himself yet.

Vincent is a good man, even if a little bit damaged, and he wants what's best for people - especially the ones that he cares about. Vincent has a soft spot for those that are in need, kids, and those that he sees himself in. He is carrying around a little bit of regret and damage - as well as fear and guilt - for things he's done as well as the actions of others, but he copes and he's a survivor.

Abilities & Skills:
  • Special Abilities; Vincent has witch-like abilities. He channels these abilities through gestures and his hands, for the most part, though there are times where (because of his background and the way he was raised in New Orleans and in a family that believed in things beyond the normal) he uses spells, words, and other items to channel his powers through. The following is an overview of what he can do/is capable of with his abilities:
    • Telekinesis
    • Inflicting/causing pain in a person - of various sorts - to incapacitate or even kill in soame cases.
    • Spellcasting & Channeling - meaning that he can channel his powers into spells to impact and change events around him.
    • Potion brewing - he can imbue his powers into concoctions that he cooks up to have an impact on people; this is another thing, like spellcasting, that connects back to his roots.
    • Elemental Control - fire, water, air, earth - he can manipulate all of them in various ways.
    • Divination - He can divine things through clairvoyancy, psychometry, intuition, and premotions; the only one of them that he can truly control much is psychometry and it isn't something that he uses a great deal.


    Vincent, because he can spellcast and will things into happening thorugh his powers does have the ability to speak with the dead, conjure them, and impact them. And even though he doesn't necessarily need them incantations, rituals, and objects are very much a part of the magic that Vincent uses because of the culture that he was raised in and it's just become connected and ingrained as being something that he uses together.
  • Skills;
    • Diagnosing, profiling, and everything related to his multiple psychology degrees.
    • Knowledge of the occult, black magic, voodoo, etc - most of that in relation to his upbringing in New Orleans.
    • Boxing and general hand to hand combat from the local gym that he grew up around.


Childhood: Vincent was born in New Orleans, Louisiana. His mama and daddy - though aware of the phenomenon - believed that their son was due to the spells and rituals that the couple performed to concieve a baby. The Griffith family just happened to be members of one of multiple covens in New Orleans - located specifically in the Tremé neighborhood. As such Vincent grew up exposed to all of the different cultural aspects of New Orleans, including the various different magical beliefs.

His powers were attributed to those very beliefs and the way that Vincent learned to control said abilities was through those beliefs and that community, which he was an intergral part of throughout his childhood and well into his adulthood. Vincent grew up in a neighborhood that wasn't exactly the best of areas - so it was all too possible that his life could have gone down a different path. Fortunately for him, between the coven and the various activities and general community that they had created for adults and children alike - as well as the local boxing gym that was open to all of the young boys in the area (to keep them out of trouble) Vincent managed to grow up without winding up in trouble or following any wrong paths. He never had to hide his powers because of the community that he was a part of, and even though he was obviously powerful there were others that believed they were able to do the same thing even if on much smaller scales. This was just a part of his life growing up.

Vincent was intelligent, and because of that determination and his community supporting him along the way Vincent graduated high school and went directly into college - gaining multiple psychology degrees as well as a minor in the occult (even though he lived that, basically). He chose to keep his life as balanced and normal as possible. Though he never really did escape his homelife. He met his future wife at sixteen; she was a fellow member of the coven, raised in the same belief system as his, but the two both had a firm belief that they should keep as normal a life as possible...as well as beleiving that the best thought for the future would be that they eventually get out of there when they were ready.

Vincent and Eva married young and though their coven and families had worries at the time because of Eva's wild youth and activities they supported the two of them. The two, despite their ideals of moving and of making changes eventually were content in New Orleans. And while Vincent was finishing up his schooling, and working, the two concieved a baby. Vincent was elated, but it was at this time that he was contacted by an organization - Project Bravo - and though he dismissed them (despite a bit of curiosity) he also told Eva about them. Unbeknownst to him his wife had been pulled into the fold, beginning to work for Project Bravo...and attempting to talk Vincent into opening his mind and considering the offer to come and work for them, and be a part of what they were building. Of course he listened to his wife, even consider it, but he didn't realize that Eva had taken on the task of attempting to find more children like the 43 - and of hunting down any of the 43 that escaped and bringing them back.

And when he found out it was much too late. She had been kidnapping children, people, and doing terrible things that disgusted him - and as a result she got herself attacked, hurt, and lost the baby because of it. She'd betrayed him so deeply and killed their child without taking any thought or care into her condition and Vincent couldn't remain with her - he contacted the authorities and turned her in as well as filing for divorce, but didn't get that far. Eva turned up dead, leaving him to technically be a widower. After everything that went down Vincent couldn't stand to remain there in the home that the two of them had grown up in. And he didn't want to be bothered by any of it anymore - Bravo, the coven, or anything in between.

Before he could get anywhere he was detained by the people with Project Bravo, who had definitely gotten themselves on his shit list. They attempted to manipulate, force, and form him into an asset for them and underestimated just what he was capable of. They put him through more hell on top of the misery of loss and forced him to act to get himself free - creating even more guilt on top of what he already carried. So, Vincent left home and moved once he escaped - finding a new position and settling into a new life, trying to leave everything from before behind. Since moving Vincent has done his best not to use his powers, believing that separating himself from everything that he was before - everything that connected him to the former love of his life and from their people, and everything would help.He's still in the process of trying to make and find a new life for himself, picking up the pieces of the life that Eva shattered and coming to terms with what he was forced to do to escape Project Bravo.

Vincent won't be anyone's puppet and won't do anything that he doesn't want to, he's determined to go his own way.

Present Occupation: Psychology Dept. University Advisor & Consultant for the Police Department
Present Residence: An apartment near his college, even if not in the best of areas because he's not really worried about that; it's sparsely furnished with more books than anything else in there and it still isn't completely unpacked.

Anything else we should know? Vincent had an ex-wife who is now dead, and he would have had a child had she not gone psycho caused them to lose the baby. He comes from a long line of individuals who believed in witchcraft and who had always lived in New Orleans, but they are all gone by this point - he has no family left anymore. Vincent left what was left of his coven, and family, to just get away from all of it and leave the bad memories behind.
cplradar: (Default)

Walter Hargreeves

[personal profile] cplradar 2019-04-30 08:50 pm (UTC)(link)
Player Information
Player Name: Kit
Contact: PM, [plurk.com profile] eloquencejones
Other characters here:


Character Information
Character Name: Walter Hargreeves AKA Walter O'Reilly AKA Radar (AKA Number 9 AKA The Knowledge)
Played By: Gary Burghoff
Original Canon: M*A*S*H

Personality: Radar is a sweet and pretty naive kid, he makes friends easily despite being fairly shy and usually assumes the best intentions of most people around him. He's a sensitive soul, the kind of person who always rescues animals in need regardless of whether he actually has the space to keep them, and he'd give somebody the shirt of his back if they really needed it.
He's very innocent and absolutely terrible when it comes to romance, his inexperience leaving him awkward and prone to blushes and babbling.
He can be a little touchy about his own shortcomings, getting very defensive about being teased - despite all of his siblings being the same age, Walter's naivety gave him a very 'younger sibling' vibe and that's obviously continued into his later life.
Despite seeming a little bit useless, he's very organised and knows a lot of tricks you wouldn't expect in order to keep things running smoothly.

Abilities & Skills:
  • Special Abilities; Walter has pre-cognitive abilities that allow him to know things are going to happen shortly before they happen.


  • Skills; * Requisitioning - Mostly from within army channels, though he's got a few civilian contacts do, Radar can get hold of just about anything you might want, regardless of how rare or difficult to acquire it might be
    * Comms - In his job as company clerk, Radar mans the comms room, and he can pretty much handle anything that might go wrong with it too
    * Animal handling - Radar has always been a friend to animals ever since he was a child, so he's gotten very good at soothing and caring for animals, particularly when they're in distress
    * Basic fighting - he's not the greatest fighter out there, but he is in the army so he's been through basic training


Childhood: Walter Hargreeves was one of the original 13 - his birth mother was just a young girl living with her parents and brother in Iowa and she wasn't ready for a child, it was agreed that it would be better for mother and baby both to let Reginald Hargreeves take the newborn.
Walter was always a shy, somewhat serious child, trailing along after his brothers and sisters as though he were the the baby of the family (despite them all being the same age), he was always easily led and would usually get himself into trouble just by following some of the his more boisterous siblings. Sometimes, however, he'd get them all out of trouble using his abilities.
Because of the nature of them, it was actually a little time after they had manifested that Reginald Hargreeves truly realised what the boy he had dubbed 'Number 9' was able to do - after all, it's hard to spot pre-cognition when it's being used to ensure that a horde of children scatter at just the right moment to avoid being caught raiding the cookie jar. It was when young Walter started anticipating his requests and repeating his exact words a half-step before he said them that it became clearer that Walter's abilities had manifested and what form they took.

Unfortunately for Walter, they were never useful more than a few seconds in advance, and despite all of Reginald's best efforts to thrust the young boy into danger in order to try and trigger his abilities quicker, they never seemed to extend any further. His promise fizzled to nothing, relegating him to the 'B' team with little care or thought for how that would make him feel, just as Reginald did everything.

Walter didn't mind so much, it allowed him to spend more time with his animals - a rack of makeshift cages tucked away in one of the attic rooms formed his little menagerie of friends, injured or abandoned creatures he took under his wing and nursed back to health, and he got in trouble more than once for stealing scraps from the dinner table to feed the neighbourhood strays.

Even as part of the B team, Walter never really took to the Superhero life, spending most missions on lookout duty and almost always being out of the action, he never really got a lot of the attention that was heaped on some of his siblings as they grew up. He was okay with that, he didn't like to admit that he probably had the most useless power out of all of them.

When the family started to split, Walter was devastated, he didn't know what to do without his siblings around. He drifted away himself, in search of another place he could call home, and wound up joining the army.
At first his name caught some attention, especially when Vanya's book came out, so he arranged with his superiors to change it - taking on the name O'Reilly so he didn't have to keep answering questions about his family or what his powers were.
That allowed him to put his ability down to just a weird quirk, and it quickly earned him the nickname 'Radar', which he was rather fond of. The army was the second family he was looking for, and he's been happy with them ever since.
He writes to his siblings often, though he doesn't mind overly much if they don't write back, they're all very busy after all.

Present Occupation: Corporal in the Army, he's a company clerk.
Present Residence: Radar usually lives on base or on deployment, it varies depending on where he's stationed. He was stationed in Korea prior to the death of Reginald Hargreeves, which itself will trigger compassionate leave allowing him to go home.

Anything else we should know? He likes comic books and he still sleeps with a teddy bear.
He also has a really big appetite and tends to eat a LOT at any given meal, despite not putting too much weight on
the_arachnid: (Default)

[personal profile] the_arachnid 2019-05-01 12:50 am (UTC)(link)
Player Information
Player Name: Mouse
Contact: here, plurk [profile] jellybabyoftheneutronflow or discord Snarkasm#0369
Other characters here: Elle Hargreevs


Character Information
Character Name: Peter Benjamin Hargreevs
Played By: Bryan Deckhart
Original Canon: Spider-Man: Homecoming

Personality: When Peter Hargreeves was younger, he was an optimistic, fast-talking, ten-million thoughts a minute, high energy child. A positive streak a mile wide, always wanting to see the best in people. As he grew older, he's calmed...somewhat. He still talks a mile a minute, especially as his brain is working just as fast and he's trying to coagulate several ideas into one cohesive and understandable plan. But he's not as high-energy, instead reserving that energy to crime-fighting outside the family home.

He's a compassionate, caring and thoughtful child, still. That positive streak is there, but he can get very down on himself and his situation, almost seeming to give up when things get too rough only to pull himself up by his metaphorical boot straps and change how he sees a situation. He doesn't stay down for very long.

He's very loyal to his siblings, regardless of what team he's on, and tends to try to not take the protector roll too often, knowing the majority of his siblings can handle themselves. When he has to step in, however, he tries to do it in a way that doesn't come off as rude or condescending. He doesn't care much for in house arguing, opting instead to throw that energy into building something useful.

A hyper intelligent boy, he's more interested in building and repairing his gadgets, upgrading them as needed than he is in family drama, so this makes it very likely he's missed a lot.

Abilities & Skills:
  • Special Abilities;

    Wall-Crawling/Adhesive Stick. Just what it sounds like. Peter is able to stick to most surfaces with ease, even crawl across ceilings. While it's mostly used in hands and feet, Peter can also stick to things with his back. It's estimated that his Adhesive Stick is amazingly strong, up to several tons per finger. This is a conscious ability, one he has full control over. Electric shock will knock him off, however. And if he's forcibly removed, whatever he's sticking to will break and adhere to his body until he consciously breaks the connection.

    Super Strength, Stamina, Agility, Balance, Healing and Speed:

    He's insanely strong, high energy, super light on his feet, can stand sideways and upside down on surfaces without blinking and he moves very, very quickly. Quickly enough that he's been able to catch up to speeding vehicles.

    Spider Sense: The meta-cognitive ability to sense danger. The intensity of the tingling sensation is relative to the inherent danger. If he passes someone on the street who could potentially be an enemy causes a faint awareness. Alternately, if the situation is deadly or dire, the sensation is intense, to the point of being painful, and can and has reflexively prompted evasive action. A car barreling down on Peter will cause him to jump out of the way as a reaction and not as a thought-out response. A bullet fired in his direction will be dodged immediately.

  • Skills; Peter is very skilled with computers and technology and due to how intelligent he is, has enabled him to build and create his webshooters. He's also a skilled chemist and uses this knowhow to create the fluid for his web-shooters. There is also his passion for photography. He has an eye for amazing photos, if only J. Jonah Jameson saw it and paid him more per photograph.


Childhood: First off, Peter tried his best to please dad. But the more he learned what a heartless and cold jerk he was (watching all of the crap done to his siblings, the less he wanted his respect and the more he bided his time before leaving the academy for school at eighteen. He was never a fan of Reginald, so leaving wasn't too hard. Mom, however, he loved to the moon and back and really hated the idea of ditching her and leaving her with that asshole.

He didn't get much done in the way of experiments and all. Just tests of strength, seeing what he can and can't stick to. Testing his spider-sense. He did enjoy playing vigilante hero with his siblings, until things started getting messy and violent and he saw the damage life in the Hargreeves house was doing to his siblings.

Present Occupation: Peter has two jobs that don't pay amazingly, but he manages rent most of the time. He's an intern for one Doctor Octavius and is helping build and design biomechanic prosthetics because there's no way that can bite him in the backside, huh?

He also takes photos of events and sells them to the local paper. Most of the time, they don't get bought, unless they're of that 'Arachnid Fella' and are photos of him probably maybe potentially being a Bad Guy.

They never are.
Present Residence: Probably the worlds smallest efficiency apartment with a squeaky twin bed, a desk, a microwave and hot plate and a small AF bathroom.
Anything else we should know? No kids. No family outside of his siblings. He is single and doesn't mind it at all.
elektrik: (Default)

Nathan Hargreeves

[personal profile] elektrik 2019-05-02 06:29 am (UTC)(link)
Player Information
Player Name: M
Contact: PMs are great
Other characters here: N/A

Character Information
Character Name: Nathan Hargreeves
Played By: Chris Evans
Original Canon: Original

Personality: For the most part, Nathan is pretty easy going with those that he trusts. With so many strong personalities around, he grew into being a bit of a social chameleon in order to adjust to whatever situation (and personality) that he needs to adapt to. He also learned to be more in the behind-the-scenes part of the group, and be useful whenever someone needed him.

Overall, Nathan is very curious and this curiosity led him to learn how to take things apart and put them back together again. While sometimes it sounded cool to be part of the main group, Nathan would have more fun tinkering and then later on working on Reginald's cars. Knowing that his father wouldn't necessarily approve of his interest, he just became more self sufficient and taught himself how to do what he has learned between research and reading.

When it comes to his siblings, Nathan is very protective. He's not necessarily the fighting type, but when it comes to them, all bets are off. If Reginald ever needed him to go in and be back up, or do something that would help their missions to go smoothly, he'd do it without question. It wasn't necessarily to please daddy dearest, but rather to make sure that his siblings were safe. The way he saw it, since he can heal faster than some, he would rather be the one to take the punches (or bullet, depending on the job) so everyone could go home at the end of the day.


Abilities & Skills:
  • Special Abilities;:
    * Electricity manipulation; Nathan is able to use electricity as a weapon, whether it's drawing it out of nearby electronics or creating electric fields. He discovered this when he was about ten years old, mainly from an emotional reaction during a fight with one of his brothers. While this is his strongest ability, it's also one that is sometimes affected by whatever emotions he may be feeling. Generally he's able to better channel it when he's angry or in a bad mood but, since usually fighting seems more like a chore to him than anything, Reginald didn't have much use for him for the main group's regular missions.
    * Accelerated healing ; he's not able to heal immediately, but he is able to heal faster than a regular person would.

  • Skills;
    * Hand to hand combat thanks, dad
    * Nathan is very skilled when it comes to fixing anything with an engine


Childhood: Nathan never wanted the spotlight; for him, if others wanted it or craved it more than he did, he didn't care. He liked growing with so many siblings, despite how dysfunctional their family always was, and never felt like he just got lost in the mess of it. If anything, the way he saw it, it gave him a way to not be the center of attention and, if he was ever needed, he could just step out of whatever shadow he was in to do what he needed to do. Reginald's parenting style sometimes got on his nerves, especially as a teenager, but as he got older he cared about it less and less until he just broke off to do his own thing.

While growing up, as his ability is sometimes altered or affected by his moods, Reginald never thought he was reliable enough to use in the main group. Knowing how fiercely protective he could be of his siblings, though, he'd use him in case the group ever needed backup, or essentially a human shield that could keep the main group safe. At first he didn't see it as manipulation but, even when he did, he didn't stop doing it; if he could do something to help his siblings be safe, he'd do it without question. As far as being part of the superhero team, though? He never wanted to actually be a part of it officially. Whatever "trips" he'd do for assistance would be plenty for him.

Present Occupation: He's a mechanic and has a shop downtown. It's not much, but it's his and that's enough.
Present Residence: He lives in his office above the shop he owns. It's not huge - mainly a desk, a bed, bathroom and mini kitchen, but it's enough for him.

Anything else we should know? Using large surges of electricity can sometimes leave him depleted for a few days. Nothing crazy, but he tends to sleep for a day or two before he can fully function again. He enjoys music, doesn't really watch TV unless it's to just have something on for background noise (and to watch the news, in case someone in his family is out there causing trouble), and likes to go out for drives so he can find new spots to eat.
theyellowbird: (Default)

Sara Lance

[personal profile] theyellowbird 2019-05-02 04:13 pm (UTC)(link)
Player Information
Player Name: Cara
Contact: storiestheytell@gmail.com
Other characters here: Vanya Hargreeves


Character Information
Character Name: Sara Lance
Played By: Caity Lotz - but I also see the Charlie McGee's journal seems to have Caity as a pb. So I do I need to find a new face for her?
Original Canon: DCTV

Personality: The past many years, and the amount of horrible things she's done in the name of an organization she no longer has any loyalty to means Sara is now basically drive by one thing: Redemption. She tries everyday to be a better person, and has gone through a large number of trials to make that happen. It's a never ending process, but Sara is determined to keep herself going.

On the surface, Sara is sarcastic, outgoing, and funny. She carries sharp knives but has an even sharper tongue. She's open to trying to new things, thinks the world of her team/chosen family, and looks for the little things in life to find joy among all the darkness.

When you've made a friend with Sara, you've made a friend who would go to the depths of hell for you. She is loyal, kind, and is willing to correct her own ignorance and push down her pride if you are one of hers.

If you're not one of hers, or closely connected to one of hers, she might not seem as friendly or outgoing. While she has been working for years to find herself again, Sara's training is not something she will ever forget. She is tactical, brave, cunning, and can be beyond ruthless if the situation calls for it. If you get in her way, she will not hesitate to fuck shit up.

She's kind of a screw up, in a way that she's somehow still succeeding. Sara doesn't do great with orders she's against, or rules in general really unless she's trying to impress someone. Which means she often throws the playbook out the door. But the thing is, she's so good at what she does that she still somehow manages to deliver. She may be a pain in the ass, but she's effective.

Her lifestyle means she lives for the now. Planning for the distant future is not her style, because she's really not even sure she's going to live to reach forty. Everyday ordinary things are not something she really thinks too much about. While many people are concerned about gaining that job promotion and buying a nice house, Sara is training, maintaining her weapons, and wondering where she can get her hands on the latest toy that goes 'boom.' Even if members of her team after joking referred to her as 'the team mom,' shes more likely to threaten to cut her teams eyes out instead of taking about their allowance.

Abilities & Skills:
  • Special Abilities; N/A
  • Skills; Sara has spent many years training as an assassin, and an agent. She keeps herself in excellent physical shape and spends most of her free time training. Sara has an arsenal of skills to draw on, include: free-running and acrobatics, being a master of several forms of martial arts, dance, mastery of weapons use (bo-staff being her choice), expert-markswoman, honed senses (she can usually pick up on threats or danger), and a master tactician. She's trained in stealth, and is considered an escape artist. Sara is trained to withstand pain and torture, and is also trained on how to maximize pain and torture. She's a skilled driver and pilot, has some knowledge of being a field-medic and toxicology, and speaks several languages, including English, Mandarin, Arabic, Tibetan, and some Spanish and Russian. She also carries a sonic device that admits sound waves and is capable of overwhelming the hearing of people in her immediate vicinity. It is powerful enough to shatter glass.


Childhood: The majority of Sara's life has been normal, up until the last few years. The daughter of a cop and a university professor, and the youngest child, Sara was often over protected, but she was happy. Her father being paranoid about the girls getting hurt taught them basic self-defense. In high school she had a pretty big reputation for stealing other girls boyfriends. Girls would probably say some pretty nasty things about her, and she would often get bullied. She developed behavior issues, and her grades dropped, which was another factor in her dad teaching them to defend themselves. So Sara could stand up to bullies.

Sara would even steal her own sisters boyfriend. Despite Laural's plans to move forward with Oliver, even live together, Sara was still seeing him behind her sisters back and thought he would end up with her. When Oliver was supposed to be going on a trip with his dad on their boat, the Queen's Gambit, Sara snuck on as well.

It was this decision that lead to her family believing she was dead for many years. The boat went down, and everyone, even Oliver for a time, thought she went down with it. Sara survived and was picked up Dr. Anothony Ivo and the crew of the Amazo. At firs thrown into one of their cells, Ivo pulled her out and took her in. She learned a lot from Ivo, watching him work. She learned to fight and learned a lot about genetics from watching him.

When Oliver was captured, she gained his trust and used her past with him to find out if Salde and Shado were still alive on the Island, making it seem like her loyalty was to Ivo over Oliver. But in the end she chose Oliver, and Oliver (after he was given an impossible choice) chose her.

After Shado was killed instead of her, Sara turned her back on Ivo for good. She worked with Slade and Oliver to keep the Mirakuru from Ivo, and find a way off the Island. They had a plan to take over the Amazo, but it went down hill. Sara jumped over board to escape.

The details of what happened next are unknown to most people. Somehow she ended up with the League of Assassins after being found by Nyssa al Ghul and taken to Nanda Parbat. She trained with the League, became an Assassin herself, and fell in love with Nyssa.

When the Glades were attacked, Sara had to come back home to make sure her family was okay. This ended up breaking her oath to the league, and she was not gone long before they started to send people to bring her back. In costume, Sara would fight crime in Starling City, often killing the bad guys until Oliver figured out who she was, and they started to team up.

He got her to reveal who she was to her father in order to keep him safe from the League. But he was forced to keep that from Laurel. When Nyssa came for her, Sara tried to kill herself rather than return to the life of being an assassin. Nyssa did something that almost never happened, and let her go from the League.

When Laurel started to spiral, Sara revealed that she was still alive to the rest of the family. It took a while for Laurel to come around, blaming many of her problems on Sara. But eventually the did make up. Sara continued to work with Oliver and his team in secret, and took up working the bar at Thea Queen's club.

For a very short time she had the closest thing to a normal life as she had managed to get in years. She had her family back, she had a boyfriend, and of course a team of masked crime fighters who were against killing and all for saving the city. It worked for a while until Slade Wilson started to press down on them harder, closing in on them. Eventually Sara's willingness to kill to save people she cared about started to conflict with Ollie's no kill policy. She began to see herself as more of a monster, someone who lived in the darkness and could never be a hero.

Realizing they were too different and she wasn't good for him, she broke it off with Oliver. However she was back in time for Slade's take over of the city. It was when she ran into a burning building to save a child, and then overheard someone calling her a hero that she realized that maybe she wasn't totally gone. That came after a sisterly talk with Laurel, who knew exactly what she needed to hear.

The city was losing against Slade's men, so Sara brought in reinforcements. She contacted Nyssa, and agreed to return to the League with her in exchange for the League's help in defeating Slade.

When it was said and done, Sara passed on her jacket to Laurel. She was okay with her choice and her decision to go back. She was feeling at peace with herself for the first time in years. After saying goodbye to her sister and father, she boarded a ship to take her back.

She was gone for a few months, until she was ordered to return to Starling to confirm rumors of Malcolm Merlyn being alive. If they were, she was to kill him. Sure she was a match for him, Sara went. But Malcolm used his own daughter, someone Sara had known for years, to throw Sara off guard, and murder her.

What came next is confusing trying to sort in her mind. Sara died, and her soul became trapped in some other word version of the Leagues headquarters. She can't place a time on how long it felt to be there, only eventually there was Laurel, and there was Oliver, pulling her out. Her soul was released, and she was brought back to her body, which had already been resurrected by Laurel.

With a second chance at life, she tried to step back into her role as the Canary. But because of side effects of the Lazarus Pit, which was used to bring her back, Sara's blood lust was too much to control, and she would never really be free of it until she killed the person who killed her: Thea Queen, which was not an option. She was stronger, faster, and more ruthless, and she didn't know how to control it.

So Sara left, to start her new life, and try and find herself. She visited her mother and did some traveling. Until she found herself home and facing an offer she never thought possible. To join Rip Hunter on the Waverider (thinking she was working under the authority of something called The Commission) with the crew he was putting together to stop a man named Vandal Savage from taking over Earth. She was not going to join in the beginning, until she received a nudge, a new name, from her big sister. Sara joined Rip's crew as the White Canary.

It was not easy. Sara was still dealing with bloodlust, the crew was learning to trust each other, and Vandal was proving to be incredibly difficult to defeat and locate. Sara bonded with Captain Cold and Heat Wave almost instantly, their less than clean past placing them in the same type of 'skill sets' on the team. She also bonded with Kendra, helping her unlock her inner warrior while Kendra tried to help Sara unlock her humanity. It was Leonard Snart who had the most luck in keeping Sara from killing, but it was not until she, Kendra and Ray were left behind in time that she really learned to control herself. After thinking the crew of the Waverider was dead, Sara left Kendra and Ray to return to the league. For almost another two years she trained with them, and Ras al Ghul managed to help her take control of herself, and she once again became one of his most prized members.

The crew did reform, and Kendra was able to remind her of her humanity through combat. She was released from the League and returned to the Legends. Following this, Sara briefly returned home only to discover that her big sister had been murdered. Unable to accept this, especially after Laurel had literally brought her back from the dead, Sara has been searching for a way to save her sister ever since.

In their final battle against Savage, they had to kill him on three occasions, in three times. Sara herself delivered him to his death in one of these times. When it was done, Sara chose to remain with the crew to police time. Eventually when Rip departed, Sara became Captain of the Legends, earning her place through her leadership and her own growth of character. Eventually The Commission caught up with them, and they had a choice to make. Work for The Commission fully to monitor time, or give up the ship. Deciding the Commission was not her style, no matter how important monitoring time was, Sara moved on.

Sara was recruited by the BPRD as an agent. Her skill set and experience made her a solid fit for the organization, and she once again had something to focus on, instead of just drifting aimlessly. She's been there for a couple of years now and so far enjoys the work.


Present Occupation: Agent for the BPRD
Present Residence: In a apartment loft in a warehouse district. The apartment is sparse, and mostly filled with training space.

Anything else we should know? N/A
bonicamagica: (Default)

BONNIE BENNETT

[personal profile] bonicamagica 2019-05-02 08:06 pm (UTC)(link)
Player Information
Player Name: Cara
Contact: storiestheytell@gmail.com
Other characters here: Vanya Hargreeves


Character Information
Character Name: Bonnie Bennett
Played By: Kat Graham
Original Canon: The Vampire Diaries

Personality: The best way to describe Bonnie Bennett is loyal. To a fault. If you're her friend, even when she's furious with you, even when part of her wants to see you dead, she'll still pull through and save your life if she's really needed. When you become close with Bonnie, you have a friend for life, and someone who's likely to put her own life on the line to save yours. Despite the major losses in her life, Bonnie still manages to always cling on to some hope. Even when she comes close to giving up, she pulls through, and hangs onto the belief that things are going to turn out. As a friend once told her, no one knows how to fight longer or harder for the things she wants than Bonnie. She would claw her way out of hell all on her own if that was what it took, and she would go into hell and face down the devil knowing that she probably can't win to save the people she loves. She can sometimes get angry, even vindictive at times, but the good news is that it never really lasts, you just need to give her time to sort through her emotions.

Even though she was abandoned by her mother, lost her family, was abused by a secret organization, and lost the love of her life, she is still open for love. Her grandmother told her to 'stay strong,' and Bonnie clings to that like a personal She never stays down for long, and always manages to put herself back together, with or without help. Her powers leave her with a sense of curiosity about the world, and what is truly in it. She has a need to discover and learn everything she possibly can. Bonnie lives her life to the fullest, knowing that one day she will see her loved ones again, and spend the rest of After (whatever that is) with Enzo.

When she was younger, she was kind but timid. She is still kind, but also willing to kill you if you push her thanks to her rough childhood. Bonnie is not someone you want to push too far (you can push her pretty far, she takes way more shit than she should), because she will end up pushing back. She's a bit judgmental of other people, will make it very clear if she thinks you're being stupid, and has littler tolerance for people who want to exploit or use her for her powers. Bonnie can take a lot of bullshit and still find it in her heart to forgive you eventually, if you are a friend. But there are a few people who have crossed that point of no return, and Bonnie can really, really hold a grudge.

Free spirited and down to Earth, Bonnie is pretty easy going and adaptable. She's reached a point in her life where things rarely surprise her, and most of the time new big bads are just really inconvenient, or a giant pain in her ass. Other people with powers? Sure. Secret organizations? Why not. Demons? Must be Monday.

Her current goal in life is to see the world. To travel, to experience new cultures, to learn more about magic. It's the best way she knows how to honor her promise to Enzo, and the best way to get away from the trauma she experienced in Mystic Falls for a while.

Her time with Project Bravo is something she learned to just live with. It's something she tries not to think about often, because her goal is to move on from it. Those days were dark, but she survived, and they didn't fully break her. She expects they'll keep coming for her, but is also fully prepared to take them on, or go down trying if she has to. She owes it to her Grams, her father, and to Enzo to keep living, to stay strong, and to not lose herself in grief or anger. If she does that, Project Bravo wins.

Abilities & Skills:
  • Special Abilities; Divination: Bonnie sometimes seems things happen before they happen, usually while she is asleep. Sometimes it's clear, sometimes it's not. She doesn't always have to be asleep, and once had random numbers stuck in her head that eventually corresponded to the location where one of her teachers was killed. She also has the ability to just know were some things are. Lost the remove control? She knows where it is. Where's the birthday candles? The draw to the right of the dishwasher, even if she's never been inside your house. She also has the ability to sense when she's come in contact with another one of the 43, she can feel it through touch.
    Telekinesis: Bonnie can move objects with her mind.
    Nature control: Bonnie displays the ability to manipulate nature. Earth, air, fire, water, she can manipulate to some degree. She has the easiest time with fire and earth, easily being able to light candles, turn water to flame, and helping plants grow. She's also capable of summoning winds, moving water or drawing moisture out of the air if needed, but mostly she tends to use fire and earth.
    Biokinesis: Bonnie sees herself as being connected to living things. If it's part of nature, she can find a way to manipulate it. She can manipulate the human body. She can cause seizures, heart attacks, break bones, damage the skin as if they'd been cut by a knife, etc. The reversal of causing damage, Bonnie is also a healer. This was much harder for her to learn than causing damage. Mostly her healing skills are tapped out at healing bruises, minor injuries, headaches or helping speed along recover from sprains, strains or breaks. She's not going to be able to help someone paralyzed walked again, or regrow limbs lost. Bonnie has a theory that she might be able to reverse death, but part of her somehow knows there will be consequences that she is not willing to pay.
    Spell-casting/Channeling: Bonnie is capable of casting spells, much like a witches in stories. She draws on her own power, but is also capable of drawing on power around her, such as the energies of nature, cosmic events, etc. Through channeling she can also reach out and contact the dead. She can't see the easily, but she could help them possess someone (or herself), and she can sometimes hear them if she's actively trying to reach them. Ouija boards actually do work for her.
    Potion brewing: Bonnie is capable of brewing 'potions' to impact change. Example, while she's not great at healing, she has learned how to make a paste that will healing minor cuts and bruises immediately.
    Psychic: A power that developed later in her life, Bonnie has the ability to read minds, control minds, and has even created her own psychic dimension, though she has since lost that. This isn't a skill she has developed very far, mostly because it's new, and because it makes her a bit uncomfortable.
  • Skills; Bonnie has a vast knowledge of the occult, and holds a Ph.D. in the field. She can hot-wire cars, pick locks, and is a decent petty thief. She has a good mind for business, and a high tolerance for bullshit.


Childhood: Bonnie is descendant of the Salem Witches, or at least that's what her Grams use to tell her. Once a large coven, Bonnie was born one of the few Bennett Witches remaining in the world. Her family believed her mysterious birth was a result of actual magic, and the skills she began to develop at an early age were explained using the same reasoning. Never-mind that the news reported that Bonnie was not the only one. It was little things at first that made it obvious she had power. If her parents put something out of her reach, or took something away, they'd turn their backs and somehow she'd have it again. She always knew where to find her presents. Candles would light up when she walked by. Sometimes things would levitate. Whenever Bonnie touched a plant, it grew a little more.

Bonnie's mother, who did not display the powers Bonnie did despite carrying her, abandoned her and her dad when Bonnie was still young. Her father, not really buying into the 'witch' thing her mother talked about, always brushed it off and encouraged Bonnie to never user her powers. It wasn't something he wanted to be around.

With her mom gone, and her dad trying to ignore what he could do (which mostly lead him to ignoring her), Bonnie's biggest influence was her grandmother. She was a Professor at a local university, a 'witch' of the Bennett line, and sadly, also the town drunk. It was pretty hard to take any of her 'witch' stories seriously, but Bonnie liked to hear about how her linage dated back to the Salem witch trials, and how Bonnie had to be living proof of this magic.

Because of an absent mother, a barely there father, and an alcoholic grandmother, Project Bravo had no problem getting their hands on her. She was old enough to still be able to remember a time before Bravo, and that's probably what kept her going through those years. Her Grams always told her she came from a line of powerful woman, and to 'stay strong.' So she did.

Bonnie was dumped into child soldier training. Project Bravo taught her to use her powers. They were particularity interested in her ability manipulate the human body and burn things to a crisp. She became very good at offensive and defensive use of her powers, which she called magic. The years with Project Bravo were scary, they were hard, and they tried to break her. But Bonnie never quite lost the voice of her Grams in her head. She survived missions, near death experience, and being pushed to her limits with her powers. But she survived.

Escape came at 16. There was a revolution within Project Bravo and the kids there made a break for it. Only some escaped, Bonnie being one of them. Once she got out, she made a stupid mistake. She knew it was a mistake, but she did it anyway. Bonnie went home to Mystic Falls.

When she got there, she found out that her grandmother had only recently passed away, her heart giving out on her. Bonnie's dad was beyond himself with happiness that she was back, much to her shock. He asked a million questions, and after learning what Bonnie had been through, he made quick plans for the two of them to leave town and relocate someplace where they would not be found. Her dad was actually determined to keep her safe, despite her powers. It was a welcome change from his indifferent attitude from before. But her dad's fell through. The night they were scheduled to leave, Project Bravo came for her. Bonnie made it out, but her dad was murdered in front of her by the people sent to collect her. Her father didn't make it, and neither did the people who were sent to get her.

Leaving behind a pile of bodies, Bonnie packed her things and ran.

She spent the next several years on her own. Bonnie didn't know what to do with herself, but she knew she stood no chance of a life if she didn't fight for one. So she did. She used her powers to hustle, steal, or con people out of money. She used this money to support herself while she went to school. High school, and then university. Her life evened out when she started for her Ph.D. She had funding from her school, was able to live in a decent apartment, and worked on campus at the local bar. For the most part she kept her head down, working on her studies, earning money, and practicing her magic in secret. She socialized, had friends, but never really let anyone close. Everyone just assumed she was goal focused on her Ph.D.

Things changed when she met Enzo. He studied history and the occult like she did, and already had his Ph.D. First he took an interest in her studies, then he took an interest in her. She fell for him, hard. He was there for her, he supported her, and when he learned of her abilities, he wasn't scared. Bonnie settled into life with Enzo, and for the very first time she was happy. Truly happy. They wanted to buy house together, and had plans to get married and start a family once Bonnie graduated.

This bliss lasted for a a number of years, until Bonnie was nearly 30.

Then they came again. Bravo found her, or maybe they always knew where she was, and Project Bravo tried to bring her back, or maybe bring her down. When they attacked, Enzo had been standing in the doorway of a house they had just bought, and they killed him infront of her, because he was literally standing between them and Bonnie.

Her retaliation was swift and merciless. Bonnie didn't think it was possible to feel that much pain, anger, and hate until she watched the life drain out of Enzo's eyes. It was this pain that brought on her psychic ability, unleashing her own pocket world just in time to keep Enzo's spirit with her. The guards she killed, not so much. She doesn't know where they are, but she hopes its some sort of hell.

She realized she had developed a new power when she started seeing and hearing Enzo everywhere. At first she thought she might have finally snapped, but no, he really was there in a sense. Then she started hearing other peoples thoughts if she listened closely enough. Once she got a bartender to hand over an entire bottle of bourbon for free. Definitely new powers. But if it meant she got to keep Enzo in some way, she was okay with it.

So life went on for a while longer, and Bonnie wasn't really living anymore, because she was too focused on her pocket reality with Enzo that only she could see. He grew worried about her, and how she was basically retreating in on herself, only worse than she had been before he had come along. Bonnie didn't listen, because all she wanted was him.

The fire she was in caused everything to change again. The fire department declared it an accident. Bad wiring job that had escaped the inspection before Bonnie and Enzo had bought their home. Bonnie isn't convinced it wasn't Project Bravo again. The house went up fast, but Bonnie was able to escape with her power, though she had to use a lot of it. She almost didn't bother, seeing it as an opportunity to really be with Enzo. But he made her promise to save herself. So she did. The mass use of the power must have caused her to lose her little pocket dimension. Or maybe Enzo finally moved on. All she knows for sure is that after she survived the fire, he was gone, and she was not able to access her little pocket dimension again.

Now at 30, Bonnie owns her own shop, guest lectures in places that sometimes takes her across the world, and makes a point to travel whenever she can. She hasn't heard from Project Bravo again, but that doesn't mean she won't.

Present Occupation: Bonnie has a Ph.D in occult studies, and she often travels as a guest lecturer at different universities, and sometimes conventions, interest groups, etc. Her other source of income is a apothecary she owns and runs. Most people think it's a good place to come in to purchase candles, crystals, sage, essential oils, etc. However there actually is magic in many of her products. The healing ointment she sells is legitimate, though diluted enough to not draw too much attention.
Present Residence: Bonnie owns the building her shop is located in. The upstairs serves as her living space. It's in a busy part of the city, but thanks to her abilities she doesn't really hear the noise. The apartment is cozy, clean, and absolutely covered in plants. Her tiny backyard is nearly an oasis of plants, herbs, vegetables and flowers that she can use to eat, or to use in potions or spells.

Anything else we should know? N/A
motherboards: (fake smile)

grace "mom" hargreeves

[personal profile] motherboards 2019-05-06 04:43 am (UTC)(link)
Player Information
Player Name: laura
Contact: brisket on plurk
Other characters here: none


Character Information
Character Name: Grace Hargreeves
Played By: Jordan Claire Robbins
Original Canon: UA

Personality: Grace is what Reginald made her to be. A perfect, loving mother and caregiver to her children and those under her care. She is able to meet the needs of anyone under her care by giving them whatever they need: food, words of encouragement, medical care, mending clothes, you name it, Grace does it.

While she has been programmed to be loving, she has no real emotions of her own, as far as the children know. But still she is always-cheery and ready to provide affection for her children.

Does she truly not have feelings? It seems cracks are starting to show now that Reginald isn't around to provide her with hardware updates or prevent her from embracing a life outside of her children.

Abilities & Skills:
Grace has all the abilities a good homemaker has: mending and cooking and cleaning. She's the perfect house-mum. But she also has a medical background to assist in surgeries and attend to any injuries.


Childhood: She had none.

Present Occupation: The mother of the OG kids.
Present Residence: She lives at the Umbrella Academy

Anything else we should know? She loves making happy pancakes.
justlikeacircus: (Default)

Dick Grayson

[personal profile] justlikeacircus 2019-05-08 09:33 pm (UTC)(link)
Player Information
Player Name: Kit
Contact: PM or plurk [plurk.com profile] eloquencejones
Other characters here: Walter/Radar


Character Information
Character Name: Dick Grayson
Played By: n/a
Original Canon: Batman/DC Comics

Personality: Despite his somewhat traumatic history, Dick has always been a pretty upbeat kind of guy. He likes to face most situations with humour, in contrast to... well, just about everybody he knows.
He's can be serious when the occasion calls for it, and is a natural leader who excels at being strong for those around him, but he is also very good at letting his hair down (literally in some cases, let it not be said that Dick has always had the best style) and relaxing when he gets the chance - and encouraging others to do so as well.
He can probably be described as having a bit of a hero complex, as he's always going to be the first one in the fray if he sees anybody in trouble, and he's fiercely protective of those he cares about. Loyalty is hugely important to him, as is family - though family has never meant only blood to him, he's spent most of his life making a family of whoever was around him at the time, he's not about to stop now.

He likes to think of himself as a charmer and he's usually not far wrong, he flirts semi-seriously with everything that moves and always has a smile and an offer of friendship for everyone - at least until they prove themselves firmly not worthy of it, then hell hath no fury.

Abilities & Skills:
  • Special Abilities; - Superhuman flexibility and agility
    - ability to fall from great heights without getting hurt

  • Skills; Skills taken from here

    - Peak Human Conditioning: Due to years of intense and extensive training, Dick Grayson is at the natural peak of human capability (almost on Batman's level). He has displayed the peak human strength, speed, stamina, agility, reflexes, and endurance.
    - Master Acrobat
    - Indomitable Will
    - Intimidation
    - Genius Level Intellect
    - Master of Stealth
    - Expert Marksman
    - Expert Escape Artist
    - Expert Tactician
    - Master Detective
    - Master Martial Artist
    - Multilingualism: Fluent in English, Spanish, Japanese, German, Russian, French, Swahili, Mandarin, Cantonese and Romany
    - Expert Leader



Childhood: At first, Dick Grayson's childhood was a very happy one. While John and Mary Grayson hadn't been expecting a child, they were delighted by their strange miracle baby - when one lived and worked in a circus, you got used to a few oddities - and while they didn't quite know why or how Dick had come into the world, they loved him regardless. He was very young when his powers started to develop, though his parents didn't immediately realise that's what was happening, they just thought he was naturally gifted as an acrobat. He was only five years old when he started joining them in the big top.
When he was nine, tragedy struck during a trick and his parents fell to their deaths when a trapeze broke. The young Dick had leapt desperately as though he might save them, only to fall himself. Fortunately or unfortunately, this was the moment his other abilities chose to show themselves, and he survived the fall completely unscathed - a fact he's never quite forgiven himself for.

Waiting to take him in was a representative of Project Bravo. They were the first to let slip that the accident may have been deliberate, and to dangle the carrot of revenge in front of his face - perhaps if he trained hard he would be able to find out who did this and stop them from hurting anybody else, or would at least be able to protect anybody from experiencing the same thing in the future.
He vowed in that moment he would never rest until he found out who did it - he still has no answers (spoiler alert it was DEFINITELY project bravo themselves let's be real here).

Dick wasn't the most highly powered of Project Bravo's assets, but he was one of the most determined, and he bought into their agenda wholesale, making him the perfect candidate for leadership as he grew older.
When several other assets escaped, Dick was initially judged still too young to be tasked with bringing them back in, a judgement he bitterly disputed at the time - the truth of the matter was that his handlers knew how deeply he cared for his fellow assets, and they didn't want to run the risk of any of them talking him into running away as well.

Now that he's older, he has standing orders to report or bring in any escaped asset he encounters.

Present Occupation: Dick is still an agent for Project Bravo
Present Residence: Dick has enough autonomy that he has a small apartment for himself, though he spends a significant amount of time in project bravo facilities or wherever they choose to send him on missions.

Anything else we should know? He's not a bad guy he's just misled.... XD